alian_invassion.py
import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
#初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alian Invasion")
#创建一艘飞船
ship = Ship(ai_settings, screen)
#创建一个存储子弹的编组
bullets = Group()
#开始游戏的主循环
while True:
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
gf.update_bullets(bullets)
gf.update_screen(ai_settings, screen, ship, bullets)
run_game()
settings.py
class Settings():
#《外星人入侵》的所有设置的类""
def __init__(self):
#初始化游戏的设置""
#屏幕设置
self.screen_width = 1200
self.screen_height = 700
self.bg_color = (255, 192, 203)
#飞船的设置
self.ship_speed_factor = 1.5
#子弹设置
self.bullet_speed_factor = 1
self.bullet_width = 15
self.bullet_height = 3
self.bullet_color = 60, 60, 60
self