飞船撞击到外星人后,返回不了底部中央,只能手动设置参数,明天好好研究一下

在alien_invasion游戏中,飞船遭遇外星人后无法自动回到屏幕底部中央,目前需手动修改参数。计划明日深入研究游戏逻辑和设置文件,包括game_functions.py、settings.py、ship.py、alien.py、bullet.py及game_stats.py,以解决这个问题。
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alien_invasion.py

import sys

import pygame

from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from ship import Ship
from alien import Alien
import game_functions as gf

def run_game():
	#初始化游戏并创建一个屏幕对象
	pygame.init()
	ai_settings = Settings()
	screen = pygame.display.set_mode(
		(ai_settings.screen_width, ai_settings.screen_height))
	pygame.display.set_caption("Alien Invasion")

	#创建一个用于存储游戏统计信息的实例
	stats = GameStats(ai_settings)
	#创建一艘飞船
	ship = Ship(ai_settings, screen)
	#创建一个存储子弹的编组
	bullets = Group()
	#创建一个外星人编组
	aliens = Group()
	#创建外星人群
	gf.create_fleet(ai_settings, screen, ship, aliens)

	#开始游戏的主循环
	while True:
		gf.check_events(ai_settings, screen, ship, bullets)
		ship.update()
		gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
		gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
		gf.update_screen(ai_settings, screen, ship, aliens, bullets)

run_game()

game_functions.py

import sys
from time import sleep

import pygame

from bullet import Bullet
from alien import Alien


def check_keydown_event(event, ai_settings, screen, ship, bullets):
	#相应按键
	if event.key == pygame.K_RIGHT:
		ship.moving_right = True
	elif event.key == pygame.K_LEFT:
		ship.moving_left = True
	elif event.key == pygame.K_UP:
		ship.moving_up = True
	elif event.key == pygame.K_DOWN:
		ship.moving_down = True
	elif event.key == pygame.K_SPACE:
		#创建一颗子弹,并将其加入到编组bullets中
		fire_bullet(ai_settings, screen, ship, bullets)
	elif event.key == pygame.K_q:
		sys.exit()
		
def check_keyup_event(event, ship):
	if event.key == pygame.K_RIGHT:
		ship.moving_right = False
	elif event.key == pygame.K_LEFT:
		ship.moving_left = False
	if event.key == pygame.K_UP:
		ship.moving_up = False
	elif event.key == pygame.K_DOWN:
		ship.moving_down = False

def check_events(ai_settings, screen, ship, bullets):
	#监视键盘和鼠标事件
	for event in pygame.event
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