14-1 按P开始新游戏 :鉴于游戏《外星人入侵》使用键盘来控制飞船,最好让玩家也能够通过按键来开始游戏。请添加让玩家在按P时开始游戏的代码。

alien-invasion.py

import pygame

from pygame.sprite import Group
from pygame.locals import *
from settings import Settings
from ship import Ship
from game_stats import Gamestats
from button import Button
import game_functions as gf


def run_game():
	#初始化游戏并创建一个屏幕对象
	pygame.init()
	ai_settings = Settings()
	screen = pygame.display.set_mode(
		(ai_settings.screen_width, ai_settings.screen_height))
	pygame.display.set_caption("Alien Invasion")

	#创建一个用于游戏统计信息的实例
	stats = Gamestats(ai_settings)

	#创建一艘飞船、一个用于存储子弹的编组、一个用于存储外星人的编组
	ship = Ship(screen, ai_settings)

	bullets = Group()
	aliens = Group()
	#创建一个外星人群
	gf.create_fleet(ai_settings, screen, ship, aliens)

	#创建Play按钮
	play_button = Button(ai_settings, screen, "Play")



	#开始游戏的主循环
	while True:
		gf.check_events(ai_settings, screen, ship, bullets, stats, play_button, aliens)

		if stats.game_active:
			ship.update()
			gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
			gf.update_aliens(ai_settings, stats, screen, ship, bullets, aliens)
		gf.update_screen(ai_settings, screen, ship, aliens, bullets, stats, play_button)

run_game()

game_functions.py

import sys

import pygame
from bullet import Bullet
from alien import Alien
from time import sleep

def check_events(ai_settings, screen, ship, bullets, stats, play_button, aliens):
	"""响应按键和鼠标事件"""
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			sys.exit()
		elif event.type == pygame.KEYDOWN:
			check_keydown_events(event, ai_settings, screen, ship, bullets, stats, aliens)
		elif event.type == pygame.KEYUP:
			check_keyup_events(event, ship)
		elif event.type == pygame.MOUSEBUTTONDOWN:
			mouse_x, mouse_y = pygame.mouse.get_pos()
			check_play_button(stats, play_button, mouse_x, mouse_y, aliens, bullets, ai_settings, screen, ship)

def check_keyup_events(event, ship):
	"""响应松开"""
	if event.key == pygame.K_RIGHT:
		ship.moving_right = False
	elif event.key == pygame.K_LEFT:
		ship.moving_left = False

def check_keydown_events(event, ai_settings, screen, ship, bullets, stats, aliens):
	"""响应按键"""
	if event.key == pygame.K_RIGHT:
	#向右移动飞船
		ship.moving_right = True

	elif event.key == pygame.K_LEFT:
	#向左移动飞船
		ship.moving_left = True

	elif event.key == pygame.K_SPACE:
		file_bullets(ai_settings, screen, ship, bullets)

	elif event.key == pygame.K_p:
		if not stats.game_active:
			start_game(stats, aliens, bulle
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值