WINDOWS SOCKET编程示例
注意要点:
服务端
1.加载socket库;
2.建立socket;
3.sever地址填充;
4.绑定server的socket和地址;
5.开启监听;
6.accept等待连接,获取client socket;
一句话:绑定服务端地址到服务端socket,准备接受客户端连接。
客户端
1.加载socket库;
2.建立client socket;
3.sever地址填充;//注意这里没有写错,还是需要知道服务端地址
4.主动连接服务端(需要client 和 server地址);
一句话:客户端socket向服务端地址请求连接。
代码
#include<WinSock2.h>
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib")
int main(){
WSADATA wsaData;
WSAStartup(MAKEWORD(2,2),&wsaData);
if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
{
printf("请求版本失败");
return -1;
}
SOCKET serverSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(INVALID_SOCKET == serverSocket)
{
printf("套接字创建失败");
return -1;
}
SOCKADDR_IN serverAddr = {0}; //初始化协议地址
serverAddr.sin_family = AF_INET;//必须和创建socket的IP协议一致
serverAddr.sin_port = htons(8080); //服务器端口,客户端通过这个端口连接
//ip地址是点分格式的字符串 , 用inet_addr来转换整数
serverAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
if(SOCKET_ERROR == bind(serverSocket , (SOCKADDR*)&serverAddr , sizeof(serverAddr)))
{
printf("绑定失败");
closesocket(serverSocket); //释放socket
WSACleanup(); //关闭套接字
return -1;
}
printf("绑定成功");
if(SOCKET_ERROR == listen(serverSocket, 10)) //10表示监听队列大小上限
{
printf("监听失败");
closesocket(serverSocket); //释放socket
WSACleanup(); //关闭套接字
return -1;
}
printf("监听成功");
SOCKADDR_IN clientAddr = {0};
int len = sizeof(clientAddr);
SOCKET clientSocket = accept(serverSocket,(SOCKADDR*)&clientAddr, &len); //阻塞函数,若连接成功clientAddr会被客户端地址填充,返回一个clientSocket用于收发
if(clientSocket == INVALID_SOCKET)
{
printf("连接失败");
closesocket(serverSocket); //释放socket
WSACleanup(); //关闭套接字
return -9;
}
printf("连接成功");
printf("客户端(%s)\n" , inet_ntoa(clientAddr.sin_addr));
char recvBuff[128] = {};
while(1)
{
memset(recvBuff, 0 , sizeof(recvBuff));
if(recv(clientSocket , recvBuff, sizeof(recvBuff)-1 , 0) >0) //阻塞函数
{
printf(">>%s\n" , recvBuff);
}
char sendBuff[128] = {};
memset(sendBuff, 0 , sizeof(sendBuff));
printf("请输入:\n");
scanf("%s" , sendBuff, sizeof(sendBuff)-1);
//一次收发
send(clientSocket , sendBuff, strlen(sendBuff), 0);
}
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}
#include<WinSock2.h> //这里存了套接字接口
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib") //这是套接字的实现库,意思是要去连接这个库
int main(){
WSADATA wsaData;
WSAStartup(MAKEWORD(2,2),&wsaData);
if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
{
printf("请求版本失败");
return -1;
}
SOCKET clientSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(INVALID_SOCKET == clientSocket)
{
printf("套接字创建失败");
return -1;
}
SOCKADDR_IN serverAddr = {0}; //初始化协议地址
serverAddr.sin_family = AF_INET;//必须和创建socket的IP协议一致
serverAddr.sin_port = htons(8080); //服务器端口,客户端通过这个端口连接
//ip地址是点分格式的字符串 , 用inet_addr来转换整数
serverAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
if(SOCKET_ERROR == connect(clientSocket , (sockaddr *)&serverAddr , sizeof(serverAddr)))
{
printf("连接失败");
closesocket(clientSocket); //释放socket
WSACleanup(); //关闭套接字
return -2;
}
printf("连接成功");
char sendBuff[128] = {};
while(1)
{
memset(sendBuff, 0 , sizeof(sendBuff));
printf("请输入:\n");
scanf("%s" , sendBuff, sizeof(sendBuff)-1);
//一次收发
send(clientSocket , sendBuff, strlen(sendBuff), 0);
char recvBuff[128] = {};
memset(recvBuff, 0 , sizeof(recvBuff));
if(recv(clientSocket , recvBuff, sizeof(recvBuff)-1 , 0) >0) //阻塞函数
{
printf(">>%s\n" , recvBuff);
}
}
closesocket(clientSocket);
WSACleanup();
return 0;
}