windows socket编程demo

注意要点:

服务端

1.加载socket库;
2.建立socket;
3.sever地址填充;
4.绑定server的socket和地址;
5.开启监听;
6.accept等待连接,获取client socket;

一句话:绑定服务端地址到服务端socket,准备接受客户端连接。

客户端

1.加载socket库;
2.建立client socket;
3.sever地址填充;//注意这里没有写错,还是需要知道服务端地址
4.主动连接服务端(需要client 和 server地址);

一句话:客户端socket向服务端地址请求连接。

代码

#include<WinSock2.h>
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib")

int main(){
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2,2),&wsaData);
	if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
	{
	  printf("请求版本失败"); 
	  return -1;  
	}
	
	SOCKET serverSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(INVALID_SOCKET == serverSocket)
	{
		printf("套接字创建失败");
		return -1;    
	}
	
	SOCKADDR_IN serverAddr = {0}; //初始化协议地址
	serverAddr.sin_family = AF_INET;//必须和创建socket的IP协议一致
	serverAddr.sin_port = htons(8080);    //服务器端口,客户端通过这个端口连接
	 
	//ip地址是点分格式的字符串 , 用inet_addr来转换整数
	serverAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	
	if(SOCKET_ERROR == bind(serverSocket , (SOCKADDR*)&serverAddr , sizeof(serverAddr)))
	{
	  printf("绑定失败");
	  closesocket(serverSocket);  //释放socket
	  WSACleanup();  //关闭套接字
	  return -1;  
	}
	printf("绑定成功");
	
	if(SOCKET_ERROR == listen(serverSocket, 10))	//10表示监听队列大小上限 
	{
	  printf("监听失败");
	  closesocket(serverSocket);  //释放socket
	  WSACleanup();  //关闭套接字
	  return -1;  
	}
	printf("监听成功");
	
	SOCKADDR_IN clientAddr = {0};
	int len = sizeof(clientAddr);
	SOCKET clientSocket = accept(serverSocket,(SOCKADDR*)&clientAddr, &len);    //阻塞函数,若连接成功clientAddr会被客户端地址填充,返回一个clientSocket用于收发
	if(clientSocket == INVALID_SOCKET)
	{
	  printf("连接失败");
	 closesocket(serverSocket);    //释放socket
	 WSACleanup();   //关闭套接字
	  return -9;
	}
	printf("连接成功");
	printf("客户端(%s)\n" , inet_ntoa(clientAddr.sin_addr));
	
	char recvBuff[128] = {};
	while(1)
	{
	  memset(recvBuff, 0 , sizeof(recvBuff));
	  if(recv(clientSocket , recvBuff, sizeof(recvBuff)-1 , 0) >0)  //阻塞函数
	  {
	       printf(">>%s\n" , recvBuff);
	  }
	    
	  char sendBuff[128] = {};
	  memset(sendBuff, 0 , sizeof(sendBuff));
	  printf("请输入:\n");
	  scanf("%s" , sendBuff, sizeof(sendBuff)-1);
	  //一次收发  
	  send(clientSocket , sendBuff, strlen(sendBuff), 0);  
	}
	
	
	closesocket(clientSocket);
	closesocket(serverSocket);
	WSACleanup();
	return 0;
}
#include<WinSock2.h>	//这里存了套接字接口 
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib")	//这是套接字的实现库,意思是要去连接这个库 

int main(){
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2,2),&wsaData);
	if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
	{
	  printf("请求版本失败"); 
	  return -1;  
	}
	
	
	SOCKET clientSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(INVALID_SOCKET == clientSocket)
	{
		printf("套接字创建失败");
		return -1;    
	}
	
	SOCKADDR_IN serverAddr = {0}; //初始化协议地址
	serverAddr.sin_family = AF_INET;//必须和创建socket的IP协议一致
	serverAddr.sin_port = htons(8080);    //服务器端口,客户端通过这个端口连接
	
	//ip地址是点分格式的字符串 , 用inet_addr来转换整数
	serverAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	
	if(SOCKET_ERROR == connect(clientSocket , (sockaddr *)&serverAddr , sizeof(serverAddr)))
	{
	  printf("连接失败");
	 closesocket(clientSocket);    //释放socket
	 WSACleanup();   //关闭套接字
	  return -2;
	}
	printf("连接成功");
	
	char sendBuff[128] = {};
	while(1)
	{
	  memset(sendBuff, 0 , sizeof(sendBuff));
	  printf("请输入:\n");
	  scanf("%s" , sendBuff, sizeof(sendBuff)-1);
	  //一次收发  
	  send(clientSocket , sendBuff, strlen(sendBuff), 0);
	
	  char recvBuff[128] = {};
	  memset(recvBuff, 0 , sizeof(recvBuff));
	  if(recv(clientSocket , recvBuff, sizeof(recvBuff)-1 , 0) >0)  //阻塞函数
	  {
	       printf(">>%s\n" , recvBuff);
	  }  
	}
	
	closesocket(clientSocket);
	WSACleanup();
	return 0;
}
看见没,套接字编程在代码层面全程不用知道客户端的ip和port,下面的协议栈会自己检测的。但是套接字实际上是要用到客户端的ip和port来唯一确定一个套接字的。
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