C++ 用命名模式写撤销操作

1.首先建立命令虚基类

.h

//基类虚函数
class Command
{
public:
	Command(void){};
	virtual ~Command(void){};

public:
	virtual void Redo() = 0;
	virtual void Undo() = 0;
};

2.创建管理命令的类

.h

#include "Command.h"
#include "vector"
using namespace std;
//命令管理类
class CommandManager
{
public:
	CommandManager(void);
	virtual~CommandManager(void);

public:
	virtual void StoreCommand(Command *cmd);
	virtual void ClearAllCommand();
	virtual void ClearRedoCommand();
	virtual void Undo() = 0;
	virtual void Redo() = 0;

	virtual void ReleaseAllCmd();

public:
	vector<Command*> m_vecRedo;
	vector<Command*> m_vecUndo;
};

.cpp

#include "stdafx.h"
#include "CommandManager.h"

CommandManager::CommandManager(void)
{

}
CommandManager::~CommandManager(void)
{
	
}


void CommandManager::StoreCommand(Command *cmd)
{
	m_vecUndo.push_back(cmd);
	ClearRedoCommand();		//添加信命令时,清除重做命令
}
void CommandManager::ClearAllCommand()
{
	ClearRedoCommand();

	for (int i = 0; i < (int)m_vecUndo.size(); ++i)
	{
		if (NULL != m_vecUndo[i])
		{
			delete m_vecUndo[i];
			m_vecUndo[i] = NULL;
		}
	}
	m_vecUndo.clear();
}
void CommandManager::ClearRedoCommand()
{
	for (int i = 0; i < (int)m_vecRedo.size(); ++i)
	{
		if (NULL != m_vecRedo[i])
		{
			delete m_vecRedo[i];
			m_vecRedo[i] = NULL;
		}
	}
	m_vecRedo.clear();
}

void CommandManager::ReleaseAllCmd()
{
	for (int i = 0; i < (int)m_vecRedo.size(); ++i)
	{
		if (NULL != m_vecRedo[i])
		{
			delete m_vecRedo[i];
			m_vecRedo[i] = NULL;
		}
	}
	m_vecRedo.clear();

	for (int i = 0; i < (int)m_vecUndo.size(); ++i)
	{
		if (NULL != m_vecUndo[i])
		{
			delete m_vecUndo[i];
			m_vecUndo[i] = NULL;
		}
	}
	m_vecUndo.clear();
}

3.创建保存命令基类

.h

#include "CommandManager.h"

class CmdHistoryManager :public CommandManager
{
public:
	CmdHistoryManager(void);
	virtual ~CmdHistoryManager(void);
public:
	static CmdHistoryManager *getInstance()
	{
		if (NULL == m_pCmdHistoryManager)
		{
			m_pCmdHistoryManager = new CmdHistoryManager();
		}
		return m_pCmdHistoryManager;
	}

	static void ReleaseInstacne();
	virtual void Undo();
	virtual void Redo();

private:
	static CmdHistoryManager *m_pCmdHistoryManager;

};

.cpp

#include "stdafx.h"
#include "CmdHistoryManager.h"
CmdHistoryManager * CmdHistoryManager::m_pCmdHistoryManager = NULL;
CmdHistoryManager::CmdHistoryManager(void)
{

}
CmdHistoryManager::~CmdHistoryManager(void)
{
}

void CmdHistoryManager::Undo()
{
	if (m_vecUndo.empty())
	{
		return;
	}
	Command *cmd = m_vecUndo.at(m_vecUndo.size() - 1);
	cmd->Undo();
	m_vecUndo.pop_back();
	m_vecRedo.push_back(cmd);
}

void CmdHistoryManager::Redo()
{
	if (m_vecRedo.empty())
	{
		return;
	}
	Command *cmd = m_vecRedo.at(m_vecRedo.size() - 1);
	cmd->Redo();
	m_vecRedo.pop_back();
	m_vecUndo.push_back(cmd);
}

void CmdHistoryManager::ReleaseInstacne()
{
	if (NULL != m_pCmdHistoryManager)
	{
		delete m_pCmdHistoryManager;
		m_pCmdHistoryManager = NULL;
	}
}

基本类创建完毕;

下面就需要创建实际的命令基类 例如:CMyCmd类

#include "Command.h"

class CMyCmd: public Command
{
public:
	CMyCmd();
        //添加所需的构造函数
        CMyCmd(int nMovePosBefore, int nMovePosAfter);
	~CTimeAnalyCmd();

public:
	virtual void Redo();
	virtual void Undo();
public:
        void MovePos(int nPos);
        
private:
    //保存变量
    int m_nMovePosBefore;
    int m_nMovePosAfter;
};
#include "MyCmd.h"
CMyCmd::CMyCmd()
{
}
CMyCmd:: CMyCmd(int nMovePosBefore, int nMovePosAfter)
{
m_nMovePosBefore = nMovePosBefore;
m_nMovePosAfter = nMovePosAfter;
}
CMyCmd::~CMyCmd()
{
	
}

void CMyCmd::Redo()
{
MovePos(m_nMovePosAfter);
}
void CMyCmd::Undo()
{
MovePos(m_nMovePosBefore);
}

void CMyCmd::MovePos(int nPos)
{
    \\移动操作
}

创建类对象

    CMyCmd* pCmd = new CMyCmd();

将创建好的类对象保存到管理命令的类中
    CmdHistoryManager::getInstance()->StoreCommand(pCmd);

 

撤销操作

CmdHistoryManager::getInstance()->Undo();

恢复操作

CmdHistoryManager::getInstance()->Redo();

注意释放:

    CmdHistoryManager::getInstance()->ReleaseAllCmd();
    CmdHistoryManager::getInstance()->ReleaseInstacne();

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