AQS Node解析

本文作为解析AQS文章的第一篇,着重介绍队列元素的Node的实现。

java线程间通信方式

java线程间通信方式,有volatile基于可见内存可见性实现的通信,有管道PipedOutputStream,PipedInputStream 基于内存传递实现的通信,有等待通知机制实现的wait,notify,join等方式;实际等待通知机制也是基于共享内存实现的;这里引入一个管程 monitor 的概念,管程是指管理共享变量以及对共享变量的操作的过程。java关键字 synchronized 就是基于MESA类型管程实现的,而AQS也是基于该种管程实现的。

了解MESA管程模型

管程大概示意图
MESA示意图

这里,我们知道管程有一个入口处的同步等待队列,和内部的条件等待队列,且在条件队列上的元素是从队首进入到同步队列的队尾就可以。

源码解读

static final class Node {
        // 常量,标志节点是共享模式还是独占模式的
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;
		
		// 常量,标识当前节点的状态
        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor's thread needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;
		
		// 5个属性,分别是waitStatus,thread,prev,next,nextWaiter
        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a thread with cancelled node never again blocks.
         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node
         *               until transferred, at which time the status
         *               will be set to 0. (Use of this value here has
         *               nothing to do with the other uses of the
         *               field, but simplifies mechanics.)
         *   PROPAGATE:  A releaseShared should be propagated to other
         *               nodes. This is set (for head node only) in
         *               doReleaseShared to ensure propagation
         *               continues, even if other operations have
         *               since intervened.
         *   0:          None of the above
         *
         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn't need to
         * signal. So, most code doesn't need to check for particular
         * values, just for sign.
         *
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified using CAS
         * (or when possible, unconditional volatile writes).
         */
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/thread relies on
         * for checking waitStatus. Assigned during enqueuing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled thread never succeeds in acquiring, and a thread only
         * cancels itself, not any other node.
         */
        volatile Node prev;

        /**
         * Link to the successor node that the current node/thread
         * unparks upon release. Assigned during enqueuing, adjusted
         * when bypassing cancelled predecessors, and nulled out (for
         * sake of GC) when dequeued.  The enq operation does not
         * assign next field of a predecessor until after attachment,
         * so seeing a null next field does not necessarily mean that
         * node is at end of queue. However, if a next field appears
         * to be null, we can scan prev's from the tail to
         * double-check.  The next field of cancelled nodes is set to
         * point to the node itself instead of null, to make life
         * easier for isOnSyncQueue.
         */
        volatile Node next;

        /**
         * The thread that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * 在条件队列上表示连接到下一个节点的引用,或者是表示下一个节点是共享节点。
         * value SHARED.  Because condition queues are accessed only
         * 由于条件队列的访问只能在独占模式下
         * when holding in exclusive mode, we just need a simple
         * 所以我们只需要一个单向链表
         * linked queue to hold nodes while they are waiting on
         * 保存等待在条件队列上的元素。
         * conditions. They are then transferred to the queue to
         * 这些节点之后会被转移到同步队列重新获取资源
         * re-acquire. And because conditions can only be exclusive,
         * 由于条件只能是独占的,
         * we save a field by using special value to indicate shared
         * 所以我们使用特殊的值表示共享模式
         * mode.
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode.
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         *
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

		// 这个构造器仅在初始化同步队列时有用,用于创建同步队列的头节点,默认的共享变量也是调用该无参构造器实例化的
        Node() {    // Used to establish initial head or SHARED marker
        }
		
		// 同步队列添加元素时使用,使用 nextWaiter 表示该同步队列是共享的还是独占的;意味着等待队列上的初始化状态都是0
        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }
		
		// 条件队列添加元素时使用,使用 waitStatus = -2 ,表示为条件阻塞队列;意味着条件队列上的所有节点的等待状态都是 -2
        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }

总结

Node 节点有5个属性,对于构造双向链表可以使用 next 与 prev,对于单向链表可以使用nextWaiter;有三种构造器,一种是用来初始化 同步队列,一种是用来在同步队列中添加元素,仅指定了节点是共享的还是独占的,所以节点的状态需要额外的设置;另一种是用来在条件队列中添加元素,指定了所有节点状态都是-2,prev与next 初始化时都是null;

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