VTK_Learning_QVTKOpenGLWidget_QVTKWidget

1.显示效果

2.代码

main.cpp

#include "mainwindow.h"
#include <QApplication>

#include <iostream>
//VTK includes
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkCylinderSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>

#include <QVTKOpenGLWidget.h>
#include <QApplication>
#include <QVBoxLayout>
#include <QSurfaceFormat>
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;// = new QWidget(0);
    QVTKOpenGLWidget v(&w);// = new QVTKOpenGLWidget();
    v.setFixedSize(300, 300);

    auto cylinder = vtkSmartPointer<vtkCylinderSource>::New();
    cylinder->SetHeight(3.0);
    cylinder->SetRadius(1.0);
    cylinder->SetResolution(10);
    auto cylinderMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
    auto cylinderActor = vtkSmartPointer<vtkActor>::New();
    cylinderActor->SetMapper(cylinderMapper);
    auto renderer = vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor(cylinderActor);
    renderer->SetBackground(0.1, 0.2, 0.4);
    auto renWin = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New();
    renWin->AddRenderer(renderer);

    v.SetRenderWindow(renWin);
    w.show();
    return a.exec();
}

mainwindow.cpp

#include "mainwindow.h"
#include "./ui_mainwindow.h"
//VTK includes
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkCylinderSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>

#include <QVTKOpenGLWidget.h>
#include <QApplication>
#include <QVBoxLayout>
#include <QSurfaceFormat>

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
    , ui(new Ui::MainWindow)
{
    ui->setupUi(this);


    ui->qvtkWidget->setFixedSize(300, 300);

    auto cylinder1 = vtkSmartPointer<vtkCylinderSource>::New();
    cylinder1->SetHeight(3.0);
    cylinder1->SetRadius(1.0);
    cylinder1->SetResolution(10);
    auto cylinderMapper1 = vtkSmartPointer<vtkPolyDataMapper>::New();
    cylinderMapper1->SetInputConnection(cylinder1->GetOutputPort());
    auto cylinderActor1 = vtkSmartPointer<vtkActor>::New();
    cylinderActor1->SetMapper(cylinderMapper1);
    auto renderer1 = vtkSmartPointer<vtkRenderer>::New();
    renderer1->AddActor(cylinderActor1);
    renderer1->SetBackground(0.1, 0.2, 0.4);
    auto renWin1 = vtkSmartPointer<vtkRenderWindow>::New();
    renWin1->AddRenderer(renderer1);

    ui->qvtkWidget->SetRenderWindow(renWin1);
}

MainWindow::~MainWindow()
{
    delete ui;
}

3.cmake

https://blog.csdn.net/weixin_38293453/article/details/103860034

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