java判断点在范围内

判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true

package com

import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

/**
 * @ClassName OrderMapTests
 * @Description: TODO
 * @Author Administrator
 * @Date 2020/5/28 14:38
 * @Version TODO
 **/
public class OrderMapTests {

    public static void main(String[] args) {
        // 被检测的经纬度点

        Map<String, String> orderLocation = new HashMap<String, String>();
        orderLocation.put("X", "117.219116");
        orderLocation.put("Y", "31.839064");
        // 商业区域(百度多边形区域经纬度集合)
        String partitionLocation = "31.839064 117.219116,31.83253 117.219403,31.828511 117.218146,31.826763 117.219259,31.826118 117.220517,31.822713 117.23586,31.822958 117.238375,31.838512 117.23798,31.839617 117.226194,31.839586 117.222925";
        System.out.println(isInPolygon(orderLocation, partitionLocation));

    }

    /**
     * 判断当前位置是否在多边形区域内
     * @param orderLocation 当前点
     * @param partitionLocation 区域顶点
     * @return
     */
    public static boolean isInPolygon(Map<String, String> orderLocation,String partitionLocation){

        double p_x =Double.parseDouble(orderLocation.get("X"));
        double p_y =Double.parseDouble(orderLocation.get("Y"));
        Point2D.Double point = new Point2D.Double(p_x, p_y);

        List<Point2D.Double> pointList= new ArrayList<Point2D.Double>();
        String[] strList = partitionLocation.split(",");

        for (String str : strList){
            String[] points = str.split(" ");
            double polygonPoint_x=Double.parseDouble(points[1]);
            double polygonPoint_y=Double.parseDouble(points[0]);
            Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y);
            pointList.add(polygonPoint);
        }
        return IsPtInPoly(point,pointList);
    }
    /**
     * 返回一个点是否在一个多边形区域内, 如果点位于多边形的顶点或边上,不算做点在多边形内,返回false
     * @param point
     * @param polygon
     * @return
     */
    public static boolean checkWithJdkGeneralPath(Point2D.Double point, List<Point2D.Double> polygon) {
        java.awt.geom.GeneralPath p = new java.awt.geom.GeneralPath();
        Point2D.Double first = polygon.get(0);
        p.moveTo(first.x, first.y);
        polygon.remove(0);
        for (Point2D.Double d : polygon) {
            p.lineTo(d.x, d.y);
        }
        p.lineTo(first.x, first.y);
        p.closePath();
        return p.contains(point);
    }

    /**
     * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
     * @param point 检测点
     * @param pts   多边形的顶点
     * @return      点在多边形内返回true,否则返回false
     */
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){

        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        int intersectCount = 0;//cross points count of x
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点

        p1 = pts.get(0);//left vertex
        for(int i = 1; i <= N; ++i){//check all rays
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }

            p2 = pts.get(i % N);//right vertex
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
                p1 = p2;
                continue;//next ray left point
            }

            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
                if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
                        return boundOrVertex;
                    }

                    if(p1.y == p2.y){//ray is vertical
                        if(p1.y == p.y){//overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;
                        }
                    }else{//cross point on the left side
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
                        if(Math.abs(p.y - xinters) < precision){//overlies on a ray
                            return boundOrVertex;
                        }

                        if(p.y < xinters){//before ray
                            ++intersectCount;
                        }
                    }
                }
            }else{//special case when ray is crossing through the vertex
                if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
                    Point2D.Double p3 = pts.get((i+1) % N); //next vertex
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;//next ray left point
        }

        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }

}

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