Java_Design_Patterns书大致翻译

使用设计模式的好处

  • 行业标准
  • 节省时间
  • 代码强壮,易读,可复用

设计模式分为三类

  • 创造设计模式
    解决方向:解决创建实例问题
    原文:The basic form of object creation could result in design problems or add unwanted complexity to the design (基本的创建对象将导致设计问题,或者给设计增加复杂度)
  • 结构设计模式
    解决方向:提供不同的方式创建类的结构
    原文:Structural patterns provide different ways to create a class structure, for
    example using inheritance and composition to create a large object from
    small objects
  • 行为设计模式

创建型设计模式

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Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly. This book presents the topic of design patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner. Key features of the book: Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book. Each of the concepts is connected with a real world example and a computer world example. The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field. This is a practitioner's book on design patterns in Java. Design patterns are a popular topic in software development. A design pattern is a common, well-described solution to a common software problem. There is a lot of written material available on design patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex. Table of Contents Chapter 1: Introduction Chapter 2: Observer Patterns Chapter 3: Singleton Patterns Chapter 4: Proxy Patterns Chapter 5: Decorator Patterns Chapter 6: Template Method Patterns Chapter 7: Strategy Patterns (Or, Policy Patterns) Chapter 8: Adapter Patterns Chapter 9: Command Patterns Chapter 10: Iterator Patterns Chapter 11: Facade Patterns Chapter 12: Factory Method Patterns Chapter 13: Memento Patterns Chapter 14: State Patterns Chapter 15: Builder Patterns Chapter 16: Flyweight Patterns Chapter 17: Abstract Factory Patterns Chapter 18: Mediator Patterns Chapter 19: Prototype Patterns Chapter 20: Chain of Responsibility Patterns Chapter 21: Composite Patterns Chapter 22: Bridge Patterns (Or Handle/Body Patterns) Chapter 23: Visitor Patterns Chapter 24: Interpreter Patterns

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