Android 源码事件分发
- Activity#dispatchTouchEvent
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
- Window的唯一实现类PhoneWindow#superDispatchTouchEvent
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
- DecorView#superDispatchTouchEvent方法,(DecorView是当前界面的底层容器,就是setContentView所设置View的父容器。)
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
- 看源码继承关系可知DecorView继承了FramLayout,所有会走到ViewGroup#dispatchTouchEvent方法中
伪代码如下:
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
if (onInterceptTouchEvent(ev)) {
handled = onTouchEvent(ev);
} else {
handled = child.dispatchTouchEvent(ev)
}
return handled;
}
- View对事件的分发,View的dispatchTouchEvent()方法。
public boolean dispatchTouchEvent(MotionEvent event) {
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
return result;
}
View会先判断自己是否有设置OnTouchListener,如果所设置的OnTouchListener得onTouch返回true,则直接消耗点击事件,不再执行onTouchEvent()方法。
- 结论:OnTouchListener的优先级高于onTouchEvent()。这样做的好处是方便在外部处理事件。
- 如果没有设置OnTouchListener那就会执行到View的onTouchEvent(),继续看下
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
removeLongPressCallback();
if (!focusTaken) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
......
break;
case MotionEvent.ACTION_CANCEL:
......
break;
case MotionEvent.ACTION_MOVE:
......
break;
}
return true;
}
当View的CLICKABLE、LONG_CLICKABLE和CONTEXT_CLICKABLE有其中一个为true那么View就会消耗掉这个事件。并且在ACTION_UP的时候会执行performClick()方法:
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
结论
- 当一个点击事件产生后,它的传递过程遵循如下顺序:Activity -> Window ->View,即事件总是先传递给Activity, Activity再传递给Window,最后Window再传递给顶级View。顶级View接收到事件后,就会按照事件分发机制去分发事件。考虑一种情况,如果一个View的onTouchEvent返回false,那么它的父容器的onTouchEvent将会被调用,依此类推。如果所有的元素都不处理这个事件,那么这个事件将会最终传递给Activity处理,即Activity的onTouchEvent方法会被调用。
- 一旦一个元素拦截了某此事件,那么同一个事件序列内的所有事件都会直接交给它处理,因此同一个事件序列中的事件不能分别由两个View同时处理,但是通过特殊手段可以做到,比如一个View将本该自己处理的事件通过onTouchEvent强行传递给其他View处理。
- onInterceptTouchEvent()方法不一定会每次都执行,如果想对每个事件都进行处理,那还是在dispatchTouchEvent()里面处理吧。
- OnTouchListener的优先级高于onTouchEvent()。这样做的好处是方便在外部处理事件。
- 当我们把View设置为不可用状态,View依然会消耗点击事件,只是看起来不可用。