[redis] skiplist

[redis] skiplist

server.h 1252行
以及leetcode1206

redis skiplist

/* ZSETs use a specialized version of Skiplists */
typedef struct zskiplistNode {
    sds ele;
    double score;
    struct zskiplistNode *backward;
    struct zskiplistLevel {
        struct zskiplistNode *forward;
        unsigned long span;
    } level[];
} zskiplistNode;

typedef struct zskiplist {
    struct zskiplistNode *header, *tail;
    unsigned long length;
    int level;
} zskiplist;

skiplist实现(leetcode)

/*
class Skiplist {
public:
    Skiplist() {

    }

    bool search(int target) {

    }

    void add(int num) {

    }

    bool erase(int num) {

    }
};
*/
/**
 * Your Skiplist object will be instantiated and called as such:
 * Skiplist* obj = new Skiplist();
 * bool param_1 = obj->search(target);
 * obj->add(num);
 * bool param_3 = obj->erase(num);
 */
class Skiplist {
  constexpr static int MAXLEVEL = 8;
  constexpr static int probability = RAND_MAX / 2;
  struct Node {
    explicit Node(int _key) : forward{}, key(_key) {}
    ~Node() {}
    int key;
    std::array<Node *, MAXLEVEL> forward;
  };

public:
  // 层数问题这里不需要考虑, Node节点已经考虑了这个问题
  Skiplist() : curLevel(0) { header = new Node(INT_MIN); }
  ~Skiplist() {
    Node *tmp = nullptr;
    while (header != nullptr) {
      tmp = header;
      header = header->forward[0];
      delete tmp;
    }
  }
  static inline int randomLevel() {
    int _level = 0;
    while (rand() < probability && _level < MAXLEVEL - 1) {
      ++_level;
    }
    return _level;
  }

  void add(int num) {
    std::array<Node *, MAXLEVEL> update{};
    Node *current = header;
    for (int i = curLevel; i >= 0; --i) {
      // 这里的意思是找到第一个大于num节点的前一个节点
      while (current->forward[i] != nullptr && current->forward[i]->key < num) {
        // 指向下一个节点
        current = current->forward[i];
      }
      update[i] = current; // 记录每一层最右边的小于num的节点
    }
    // 第0行的下一个节点, 类似的可以找到第1行, 第2行的下一个节点
    // 第0行就是整个list的所有节点,
    // 此时update[]记录了所有层的小于num的最右边的那个节点
    current = current->forward[0];
    // 如果空节点或者值不相等表示不存在该节点, 插入即可
    int rlevel = randomLevel();
    // 如果随机的层次更深,那么需要将我们的header节点(dummy节点)指向正确的位置(这里记录在update中,后续会更新),并更新curLevel
    if (rlevel > curLevel) {
      for (int i = curLevel + 1; i < rlevel + 1; ++i) {
        update[i] = header;
      }
      curLevel = rlevel;
    }
    Node *newNode = new Node(num);
    for (int i = 0; i <= rlevel; ++i) {
      // 处理每一层的指针指向关系, 在每一层中都插入该节点
      newNode->forward[i] = update[i]->forward[i];
      update[i]->forward[i] = newNode;
    }
  }

  bool erase(int num) {
    std::array<Node *, MAXLEVEL> update{};
    Node *current = header;
    for (int i = curLevel; i >= 0; --i) {
      while (current->forward[i] != nullptr && current->forward[i]->key < num) {
        current = current->forward[i];
      }
      update[i] = current;
    }
    current = current->forward[0];
    if (current != nullptr && current->key == num) {
      for (int i = 0; i <= curLevel; ++i) {
        // 自底向上删除关系节点,如果某个高层的几点的forward不是current,也就是说current节点的forward
        // 只有那么高
        if (update[i]->forward[i] != current) {
          break;
        }
        update[i]->forward[i] = current->forward[i];
      }
      // 更新curLevel
      while (curLevel > 0 && header->forward[curLevel] == nullptr) {
        --curLevel;
      }
      delete current; // 释放内存
      return true;
    }
    return false;
  }

  bool search(int num) {
    Node *current = header;
    for (int i = curLevel; i >= 0; --i) {
      while (current->forward[i] != nullptr && current->forward[i]->key < num) {
        current = current->forward[i];
      }
    }
    current = current->forward[0];
    return current != nullptr && current->key == num;
  }

private:
  int curLevel;
  Node *header;
};
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