代码参考了官方的
https://threejs.org
<!DOCTYPE html>
<html>
<head>
<title>全景看房</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0;
cursor: move;
overflow: hidden;
}
a {
color: #ffffff;
}
#info {
position: absolute;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
z-index: 1;
}
</style>
</head>
<body>
<!-- 引入本地js -->
<!-- Three.js-master包下载 http://www.yanhuangxueyuan.com/links.html -->
<script src="js/three.js"></script>
<script src="js/CSS3DRenderer.js"></script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
var target = new THREE.Vector3();
var lon = 90, lat = 0;
var phi = 0, theta = 0;
var touchX, touchY;
init();
animate();
function init() {
//创建相机
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
//创建场景
scene = new THREE.Scene();
//图片数组
var sides = [
{ //正面图
url: 'picture/front.jpg',
position: [ -512, 0, 0 ], //位置
rotation: [ 0, Math.PI / 2, 0 ] //旋转角度
},
{ //背面图
url: 'picture/back.jpg',
position: [ 512, 0, 0 ],
rotation: [ 0, -Math.PI / 2, 0 ]
},
{ //顶部图
url: 'picture/top.jpg',
position: [ 0, 512, 0 ],
rotation: [ Math.PI/2, 0, -Math.PI/2 ] //图片拼接不完美的时候调整这里
},
{ //底部图
url: 'picture/bottom.jpg',
position: [ 0, -512, 0 ],
rotation: [ - Math.PI / 2, 0, Math.PI/2 ] //图片拼接不完美的时候调整这里
},
{ //右边图
url: 'picture/right.jpg',
position: [ 0, 0, 512 ],
rotation: [ 0, Math.PI, 0 ]
},
{ //左边图
url: 'picture/left.jpg',
position: [ 0, 0, -512 ],
rotation: [ 0, 0, 0 ]
}
];
//循环贴图
for ( var i = 0; i < sides.length; i ++ ) {
var side = sides[ i ];
var element = document.createElement( 'img' );
element.width = 1026;
element.src = side.url;
var object = new THREE.CSS3DObject( element );
object.position.fromArray( side.position );
object.rotation.fromArray( side.rotation );
scene.add( object );
}
//创建渲染器
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); //设置渲染区域尺寸
document.body.appendChild( renderer.domElement ); //使浏览器显示画面
//监听鼠标键盘事件
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'wheel', onDocumentMouseWheel, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
//双击事件
document.addEventListener( 'dblclick', onMouseDbClick, false );
//窗口缩放事件
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
}
function onDocumentMouseMove( event ) {
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
lon -= movementX * 0.1;
lat += movementY * 0.1;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove );
document.removeEventListener( 'mouseup', onDocumentMouseUp );
}
function onDocumentMouseWheel( event ) {
var fov = camera.fov + event.deltaY * 0.05;
camera.fov = THREE.Math.clamp( fov, 10, 75 );
camera.updateProjectionMatrix();
}
function onDocumentTouchStart( event ) {
event.preventDefault();
var touch = event.touches[ 0 ];
touchX = touch.screenX;
touchY = touch.screenY;
}
function onDocumentTouchMove( event ) {
event.preventDefault();
var touch = event.touches[ 0 ];
lon -= ( touch.screenX - touchX ) * 0.1;
lat += ( touch.screenY - touchY ) * 0.1;
touchX = touch.screenX;
touchY = touch.screenY;
}
function onMouseDbClick( ) {
let fullScreenElement = document.fullscreenElement;
if (!fullScreenElement){
//进入全屏
renderer.domElement.requestFullscreen();
} else {
//退出全屏
document.exitFullscreen();
}
}
function animate() {
requestAnimationFrame( animate ); //循环执行animate函数
lon += 0.1; //旋转速度
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
target.x = Math.sin( phi ) * Math.cos( theta );
target.y = Math.cos( phi );
target.z = Math.sin( phi ) * Math.sin( theta );
camera.lookAt( target ); //设置相机方向
renderer.render( scene, camera ); //执行渲染
}
</script>
</body>
</html>
天空盒是一个包含了整个场景的立方体,它包含周围环境的6个图像。
所有图片的尺寸是 2048X2048
图片来自 :https://juejin.cn/post/7112696052884439070
2020-07-20 更新,以下是更简单的代码实现全景看房
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>全景图</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
<script src="./js/three.js"></script>
<script src="./js/OrbitControls.js"></script>
</head>
<body>
<script>
//尺寸
const width = window.innerWidth;
const height = window.innerHeight;
//场景
const scene = new THREE.Scene();
//相机
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
camera.position.set(0,0,-200); //相机位置,想看图片的某个地方是在此处修改
camera.lookAt(scene.position);
//轨道控制器
const controls = new THREE.OrbitControls(camera);
//渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement)
create();
render();
function create() {
let urls = [
'./picture/left.jpg',
'./picture/right.jpg',
'./picture/top.jpg',
'./picture/bottom.jpg',
'./picture/front.jpg',
'./picture/back.jpg'
];
let cubeTexture = new THREE.CubeTextureLoader().load(urls);
scene.background = cubeTexture;
//窗口缩放事件
window.addEventListener( 'resize', onWindowResize, false );
}
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
</script>
</body>
</html>