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aknife

初级搬砖工程师

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原创 winform内嵌Unity3D打包的.exe

winform内嵌.exe的方式都大同小异,只不过这里记录一下Unity3D的设置,如果需要程序之间通讯,可以用socket,winform程序开服务器,unity程序客户端连接,这里不再搬砖了。一、首先是unity build设置canvas设置供参考二、winform程序新建一个winform工程,编辑一个窗口中间灰色是容器panel点击button可以打开unity build的程序嵌到panel(可以删除),这里我添加了加载窗口是自动打开unity build

2020-05-25 15:04:26 2658 2

原创 C# 反射

步骤一:获得类型//适用于已知类型名Type type= Type.GetType(“ClassName”);//适用于类型未知但已存在已有对象obj.GetType();//适用于已知类型typeof(ClassName)//适用于类型在另一个DLL//加载dllAssembly assembly = Assembly.Load(“DllName”); 或 Assembly assembl...

2020-05-09 16:09:25 150

原创 修改 VS2017 创建 CSharp 类的默认模板

模板默认路径:C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\ItemTemplates\CSharp\Code\2052\Class

2020-05-09 15:08:54 327

原创 Unity Editor输出Hierarchy面板选择物体的数量

using UnityEngine;using UnityEditor;public class RightMouseButtonMenu : Editor{ [MenuItem("GameObject/Get Selection Count", false, 0)] public static void GetSelectionCount(MenuCommand men...

2019-10-29 16:02:39 1536

原创 Windows10 运行窗口(win R)命令快捷打开程序

一、win+R或者右键的开始菜单,打开运行窗口。二、在运行中输入%windir%进入Window目录文件夹,或者直接从Win+E 在资源管理器地址栏输入%windir%。三、把需要快速启动的程序的快捷方式放入Window文件夹,把快捷方式改名为想要输入的命令,这里以vs2017为例。四、打开运行窗口,输入快捷方式名,确定就可以运行了。...

2019-10-24 15:59:53 4480 1

原创 Unity 添加,修改默认创建脚本模板

Unity 默认创建的脚本可以添加也可以修改,不需要修改Editor。一、找到模板目录\Editor\Data\Resources\ScriptTemplates二、如果要修改模板,直接打开修改就可以了,每个模板都是可以修改的。修改默认unity创建的脚本:三、如果需要添加模板,不改变原有模板。模板命名规则:序号-一级菜单名__二级菜单名-文件名.c...

2019-07-09 13:43:19 1185 1

原创 C# 快速排序 冒泡排序

快速排序: int[] MyQuickSort(int[] arr, int l, int r) { if (l < r) { int q = Partition(arr, l, r); MyQuickSort(arr, l, q - 1); ...

2018-07-23 20:52:57 332

EasyTouchV5.0.18.rar

* Fixe warning : `UnityEngine.EventType.mouseDown' is obsolete in Unity 2017.3.0f3 * Fixe warning : Unable to find style 'As TextArea' in skin 'DarkSkin' Layout when EasyTouch gameobject is selected in Unity 2017.1.0f3 for virtual control * Remove CG alloc from Virtual Control Thank you to use EasyTouch

2019-05-19

DirectX 11 Low Poly Shader 0.9beta

DirectX 11 Low Poly Shader creates flat shaded/low poly effect. Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style. DirectX 11 Low Poly Shader is faster and much more efficient then traditional tools for creating the same effect. The only possible way for creating flat shaded/low poly effect nowadays is mesh generating with color/texture baking inside it. Process has many limitations and leads to many problems and the core is increased mesh vertex count about 3 times. Heavy meshes (called 'low poly') use a lot of GPU memory and as a result are slow in rendering. Problems with mesh batching. Not all type of meshes can be converted too. DirectX 11 Low Poly Shader has no such problems: • Does not need mesh conversion. • Does not increase mesh vertex count. • Uses the same amount of GPU memory as the original mesh. • Is faster in rendering. • Perfect for run-time generated meshes. • Has no limitations on mesh types. • It just has no limitations. Still have questions? Forum is here. Note! 1. Package is in beta and is still in development. 2. Requires geometry shaders support. 3. Before purchasing check target device compatibility with this test shaders.

2018-08-26

绳索编辑器

Ultimate Rope Editor 终极绳编辑器...

2018-08-18

Unity视频播放插件AVPro1.6.2

Unity视频播放插件AVPro1.6.2

2018-07-23

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