用javascript编写的小游戏-打砖块

前言

这是我在CSDN发表的第一篇文章。是我在初学javascript后, 忽然来了兴致, 编写的一个小游戏.
在此感谢玲姐老师, 并怀念曾经还是学生的那一段时光.

启发

第一次学习setInterval() 这个方法, 觉得非常巧妙, 于是就有了接下来的故事.
一开始只是一个小方块在屏幕上不断的移动, 后来变成了两个方块碰撞,再后来增加了各种功能. 游戏用纯js代码编写, 均是最简单的js基础语法.

下载链接

纯js代码双击即可运行: 打砖块.html.

游戏功能说明

  1. 按钮皆可通过键盘按键来控制
  2. 上下左右键可控制挡板移动
  3. 加号减号可控制小球的移动速度
  4. 有B和S两种随机颜色的豆子, 吃到B小球会变大并变成相应颜色, 吃到S小球会变小并变成相应颜色, 撞击挡板后会将颜色传递给挡板的不同部位.
  5. 打掉砖块可增加分数, 小球撞击底部扣50分, 分数为负数游戏失败, 打掉全部砖块游戏获胜.

代码效果演示

游戏演示

代码

<!DOCTYPE html>
<html lang="en">
<head>
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>AlsdGo打砖块</title>
    <!-- 严禁转载 -->
    <style type="text/css">
        .outer {
            width: 600px;
            height: 600px;
            background-color: aquamarine;
            border: 1px dotted gray;
            position: absolute;
            margin-left: 600px;
            margin-top: 50px;
            font-size: 50px;
            text-align: center;
            color: red;
            line-height: 300px;
        }
        .in {
            width: 50px;
            height: 50px;
            border-radius: 50%;
            background-color: black;
            position: absolute;
            top: 500px;
            left: 75px;
            border: 0px;
            margin: 0px;
            font-size: 20px;
            text-align: center;
            line-height: 50px;
            color: white;
            border: 0px solid black;
        }
        .btm {
            width: 200px;
            height: 50px;
            background-color: black;
            position: absolute;
            top: 550px;
            left: 0px;
            border: 0px;
            margin: 0px;
        }
        .btmspan1{
            width: 30px;
            height: 30px;
            background-color: aquamarine;
            position: absolute;
            top: 0px;
            left: 0px;
            border: 10px double darkblue;
            margin: 0px;
        }
        .button1 {
            width: 100px;
            height: 50px;
            margin-left: 600px;
            margin-top: 0px;

            font-size: 20px;
            text-align: center;
            color: black;
            line-height: 50px;
        }
        .button2 {
            width: 100px;
            height: 50px;
            margin-left: 0px;
            margin-top: 0px;
            font-size: 20px;
            text-align: center;
            color: black;
            line-height: 50px;
        }
        .test0 {
            width: 100px;
            height: 50px;
            margin-left: 1000px;
            margin-top: -50px;
            font-size: 15px;
            text-align: right;
            line-height: 60px;
        }
        .test1 {
            width: 100px;
            height: 50px;
            background-color: #d0d0d0;
            border: 1px solid black;
            margin-left: 1100px;
            margin-top: -50px;
            font-size: 30px;
            text-align: right;
            line-height: 75px;
        }
        .square {
            width: 98px;
            height: 48px;
            background-color: salmon;
            border: 1px solid black;
            margin: 0px;
            text-align: center;
            line-height: 48px;
            font-size: 30px;
        }
        .left {
            float: left;
        }
        .clear-left {
            clear: left;
        }
        .bigger {
            width: 20px;
            height: 20px;
            border-radius: 50%;
            background-color: blue;
            position: absolute;
            top: 0px;
            left: 0px;
            font-size: 10px;
            text-align: center;
            line-height: 20px;
            color: yellow;
            display: none;
        }
        .smaller {
            width: 20px;
            height: 20px;
            border-radius: 50%;
            background-color: red;
            position: absolute;
            top: 0px;
            left: 0px;
            font-size: 10px;
            text-align: center;
            line-height: 20px;
            color: yellow;
            display: none;
        }
    </style>
</head>
<body>
<div class="outer">
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square clear-left left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="square left"></div>
    <div class="in">50</div>
    <div class="btm">
        <span class="btmspan1" style="left: 40px;width: 110px;height: 44px;border: 3px dotted darkblue; background-color: aquamarine"></span>
        <span class="btmspan1" style="left: 150px; background-color: aquamarine"></span>
        <span class="btmspan1" style="left: 0px; background-color: aquamarine"></span>
    </div>
    <div class="bigger">B</div>
    <div class="smaller">S</div>
</div>
<div>
    <button class="button1">开始</button>
    <button class="button2">停止</button>
    <button class="button2">减速</button>速度:
    <button class="button2">0</button>
    <button class="button2" style="display: none">左移</button>
    <button class="button2" style="display: none">右移</button>
    <div class="test0">分数:</div>
    <div class="test1">100</div>
</div>
<script type="text/javascript">
    var outer = document.getElementsByClassName("outer")[0];
    var start = document.getElementsByTagName("button")[0];
    var stop = document.getElementsByTagName("button")[1];
    var slow = document.getElementsByTagName("button")[2];
    var vvvv = document.getElementsByTagName("button")[3];
    var vvvv88 = 0;
    var leftmove = document.getElementsByTagName("button")[4];
    var rightmove = document.getElementsByTagName("button")[5];
    var indiv = document.getElementsByClassName("in")[0];
    var inwidth = 50;
    var inheight = 50;
    var ininnerhtml = 50;
    var btmdiv = document.getElementsByClassName("btm")[0];
    var btmspan1div = document.getElementsByClassName("btmspan1")[0];
    var btmspan1div1 = document.getElementsByClassName("btmspan1")[1];
    var btmspan1div2 = document.getElementsByClassName("btmspan1")[2];
    var test1div = document.getElementsByClassName("test1")[0];
    var squares = document.getElementsByClassName("square");
    var bigger = document.getElementsByClassName("bigger")[0];
    var btop = 0;
    var bleft = 0;
    var smaller = document.getElementsByClassName("smaller")[0];
    var stop1 = 0;
    var sleft = 0;
    var step = 1;
    var timeId1;
    var step2 = 1;
    var timeId2;
    var btmstep = 0;
    var btmstep2 = 550;
    var left = 75;
    var direction = 0;
    var top2 = 500;
    var direction2 = 0;
    function showbigger() {
        bleft = Math.random() * 580;
        btop = Math.random() * 300 + 100;
        bigger.style.top = btop + "px";
        bigger.style.left = bleft + "px";
        bigger.style.display = "block";
    }
    function showsmaller() {
        sleft = Math.random() * 580;
        stop1 = Math.random() * 300 + 100;
        smaller.style.top = stop1 + "px";
        smaller.style.left = sleft + "px";
        smaller.style.display = "block";
    }
    function changecolor() {
        if(btmspan1div.style.backgroundColor == indiv.style.backgroundColor){
            btmspan1div.style.backgroundColor = "aquamarine";
            btmspan1div.style.borderColor = "darkblue";
        }else {
            btmspan1div.style.backgroundColor = indiv.style.backgroundColor;
            btmspan1div.style.borderColor = indiv.style.borderColor;
        }
    }
    function changecolor2() {
        btmspan1div1.style.backgroundColor = btmspan1div.style.backgroundColor;
        btmspan1div2.style.backgroundColor = btmspan1div.style.backgroundColor;
        btmspan1div1.style.borderColor = btmspan1div.style.borderColor;
        btmspan1div2.style.borderColor = btmspan1div.style.borderColor;
    }
    showbigger();
    showsmaller();
    start.onclick = function () {
        timeId1 = setInterval(updateLeft, 1);
        timeId2 = setInterval(updateTop, 1);
        start.innerHTML = "加速";
        vvvv88++;
        vvvv.innerHTML = vvvv88;
    }
    stop.onclick = function () {
        for (var i = 2; i <= timeId1; i++) {
            clearInterval(i);
        }
        for (var i = 2; i <= timeId2; i++) {
            clearInterval(i);
        }
        start.innerHTML = "开始";
    }
    slow.onclick = function () {
        if (timeId1 > 2) {
            clearInterval(timeId1);
        }
        if (timeId2 > 2) {
            clearInterval(timeId2);
        }
        if (vvvv88 > 0) {
            vvvv88--;
        }
        vvvv.innerHTML = vvvv88;
    }
    leftmove.onclick = function () {
        if (btmstep >= 50) {
            btmstep = btmstep - 50;
        }
        btmdiv.style.left = btmstep + "px";
    }
    rightmove.onclick = function () {
        if (btmstep <= 350) {
            btmstep = btmstep + 50;
        }
        btmdiv.style.left = btmstep + "px";
    }
    function updateLeft() {
        if (left <= 600 - inwidth && direction == 0) {
            left += step;
        }
        else if (left <= 0 && direction == 1) {
            direction = 0;
            left += step;
        }
        else {
            direction = 1;
            left -= step;
        }
        indiv.style.left = left + "px";
    }
    var kk;
    var qq;
    var bottomlocation;
    var toplocation;
    var num1 = 0;
    var num2 = 0;
    var num3 = 0;
    var num4 = 0;
    var num5 = 0;
    var num6 = 0;
    var scoreA = 99;
    function updateTop() {
        if (num1 == 1 && num2 == 1 && num3 == 1 && num4 == 1 && num5 == 1 && num6 == 1) {
            for (var i = 2; i <= timeId1; i++) {
                clearInterval(i);
            }
            for (var i = 2; i <= timeId2; i++) {
                clearInterval(i);
            }
            outer.innerHTML = "GOOD GAME";
            alert("再来一次");
            location.reload();
        }
        if (bleft - left >= -20 && bleft - left <= inwidth && btop - top2 >= -20 && btop - top2 <= inwidth) {
            bigger.style.display = "none";
            showbigger();
            if (inwidth < 100) {
                inwidth = inwidth + 10;
                inheight = inheight + 10;
                ininnerhtml = ininnerhtml + 10;
                indiv.style.width = inwidth + "px";
                indiv.style.height = inheight + "px";
                indiv.innerHTML = ininnerhtml;
                indiv.style.lineHeight = ininnerhtml + "px";
                var colors = getTwoColor();
                indiv.style.backgroundColor = colors[0];
                indiv.style.borderColor = colors[1];
            } else {
                indiv.innerHTML = "Max";
                var colors = getTwoColor();
                indiv.style.backgroundColor = colors[0];
                indiv.style.borderColor = colors[1];
            }
        }
        if (sleft - left >= -20 && sleft - left <= inwidth && stop1 - top2 >= -20 && stop1 - top2 <= inwidth) {
            smaller.style.display = "none";
            showsmaller();
            if (inwidth > 20) {
                inwidth = inwidth - 10;
                inheight = inheight - 10;
                ininnerhtml = ininnerhtml - 10;
                indiv.style.width = inwidth + "px";
                indiv.style.height = inheight + "px";
                indiv.innerHTML = ininnerhtml;
                indiv.style.lineHeight = ininnerhtml + "px";
                var colors = getTwoColor();
                indiv.style.backgroundColor = colors[0];
                indiv.style.borderColor = colors[1];
            } else {
                indiv.innerHTML = "";
                var colors = getTwoColor();
                indiv.style.backgroundColor = colors[0];
                indiv.style.borderColor = colors[1];
            }
        }
        kk = left - btmstep + inwidth/2;
        qq = btmstep2 - top2 - (inheight-1);
        bottomlocation = 600 - inheight;
        if (kk >= 0 && kk <= 200 && qq >= 0) {
            bottomlocation = btmstep2 - inheight;
            if(qq==0){
                step = Math.abs(kk-100)/100+1;
                changecolor2();
                changecolor();
            }
        }
        if (top2 == 601-inheight) {
            scoreA = scoreA - 50;
        } else if (top2 == 551-inheight && kk >= 0 && kk <= 200) {
            scoreA++;
        }
        test1div.innerHTML = scoreA;
        if (scoreA < 0) {
            for (var i = 2; i <= timeId1; i++) {
                clearInterval(i);
            }
            for (var i = 2; i <= timeId2; i++) {
                clearInterval(i);
            }
            outer.innerHTML = "GAME OVER";
            alert("再来一次");
            location.reload();
        }
        toplocation = 100;
        switch (true) {//0-550
            case left >= 0 && left < 75 && num1 == 1:
                toplocation = 0;
                break;
            case left >= 75 && left < 175 && num2 == 1:
                toplocation = 0;
                break;
            case left >= 175 && left < 275 && num3 == 1:
                toplocation = 0;
                break;
            case left >= 275 && left < 375 && num4 == 1:
                toplocation = 0;
                break;
            case left >= 375 && left < 475 && num5 == 1:
                toplocation = 0;
                break;
            case left >= 475 && left <= 550 && num6 == 1:
                toplocation = 0;
                break;
            case left >= 0 && left < 75 && num1 == 2:
                toplocation = 50;
                break;
            case left >= 75 && left < 175 && num2 == 2:
                toplocation = 50;
                break;
            case left >= 175 && left < 275 && num3 == 2:
                toplocation = 50;
                break;
            case left >= 275 && left < 375 && num4 == 2:
                toplocation = 50;
                break;
            case left >= 375 && left < 475 && num5 == 2:
                toplocation = 50;
                break;
            case left >= 475 && left <= 550 && num6 == 2:
                toplocation = 50;
                break;
        }
        if (top2 <= bottomlocation && direction2 == 0) {// 正常往下走
            top2 += step2;
        } else if (top2 <= toplocation && direction2 == 1) {// 到顶部换方向 第一层方块
            if (top2 == 100) {
                switch (true) {//0-550
                    case left >= 0 && left < 75:
                        squares[6].style.backgroundColor = "aquamarine";
                        squares[6].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num1 = 2;
                        break;
                    case left >= 75 && left < 175:
                        squares[7].style.backgroundColor = "aquamarine";
                        squares[7].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num2 = 2;
                        break;
                    case left >= 175 && left < 275:
                        squares[8].style.backgroundColor = "aquamarine";
                        squares[8].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num3 = 2;
                        break;
                    case left >= 275 && left < 375:
                        squares[9].style.backgroundColor = "aquamarine";
                        squares[9].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num4 = 2;
                        break;
                    case left >= 375 && left < 475:
                        squares[10].style.backgroundColor = "aquamarine";
                        squares[10].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num5 = 2;
                        break;
                    case left >= 475 && left <= 550:
                        squares[11].style.backgroundColor = "aquamarine";
                        squares[11].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num6 = 2;
                        break;
                }
            }
            if (top2 == 50) {
                switch (true) {
                    case left >= 0 && left < 75:
                        squares[0].style.backgroundColor = "aquamarine";
                        squares[0].style.border = "1px solid aquamarine";
                        squares[6].style.backgroundColor = "aquamarine";
                        squares[6].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num1 = 1;
                        break;
                    case left >= 75 && left < 175:
                        squares[1].style.backgroundColor = "aquamarine";
                        squares[1].style.border = "1px solid aquamarine";
                        squares[7].style.backgroundColor = "aquamarine";
                        squares[7].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num2 = 1;
                        break;
                    case left >= 175 && left < 275:
                        squares[2].style.backgroundColor = "aquamarine";
                        squares[2].style.border = "1px solid aquamarine";
                        squares[8].style.backgroundColor = "aquamarine";
                        squares[8].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num3 = 1;
                        break;
                    case left >= 275 && left < 375:
                        squares[3].style.backgroundColor = "aquamarine";
                        squares[3].style.border = "1px solid aquamarine";
                        squares[9].style.backgroundColor = "aquamarine";
                        squares[9].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num4 = 1;
                        break;
                    case left >= 375 && left < 475:
                        squares[4].style.backgroundColor = "aquamarine";
                        squares[4].style.border = "1px solid aquamarine";
                        squares[10].style.backgroundColor = "aquamarine";
                        squares[10].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num5 = 1;
                        break;
                    case left >= 475 && left <= 550:
                        squares[5].style.backgroundColor = "aquamarine";
                        squares[5].style.border = "1px solid aquamarine";
                        squares[11].style.backgroundColor = "aquamarine";
                        squares[11].style.border = "1px solid aquamarine";
                        scoreA = scoreA + 10;
                        test1div.innerHTML = scoreA;
                        num6 = 1;
                        break;
                }
            }
            direction2 = 0;
            top2 += step2;
        } else {
            direction2 = 1;
            top2 -= step2;
        }
        indiv.style.top = top2 + "px";
    }
    document.onkeydown = function (event) {
        var e = event || window.event || arguments.callee.caller.arguments[0];
        switch (true) {
            case e.keyCode == 13:
                timeId1 = setInterval(updateLeft, 1);
                timeId2 = setInterval(updateTop, 1);
                start.innerHTML = "加速";
                vvvv88++;
                vvvv.innerHTML = vvvv88;
                break;
            case e.keyCode == 37:
                if (btmstep >= 50) {
                    btmstep = btmstep - 50;
                }
                btmdiv.style.left = btmstep + "px";
                break;
            case e.keyCode == 39:
                if (btmstep <= 350) {
                    btmstep = btmstep + 50;
                }
                btmdiv.style.left = btmstep + "px";
                break;
            case e.keyCode == 38:
                qq = btmstep2 - top2 - (inheight-1);
                if (btmstep2 >= 200&&qq>inheight) {
                    btmstep2 = btmstep2 - 50;
                }
                btmdiv.style.top = btmstep2 + "px";
                break;
            case e.keyCode == 40:
                if (btmstep2 <= 500) {
                    btmstep2 = btmstep2 + 50;
                }
                btmdiv.style.top = btmstep2 + "px";
                break;
        }
    }
    function getTwoColor() {
        var rr = Math.random()*(255+1);
        var gg = Math.random()*(255+1);
        var bb = Math.random()*(255+1);
        var color1 = colorRGB2Hex(rr+","+gg+","+bb);
        var color2 = colorRGB2Hex((255-rr)+","+(255-gg)+","+(255-bb));
        var colors = [color1,color2];
        return colors;
    }
    function colorRGB2Hex(color) {
        var rgb = color.split(',');
        var r = parseInt(rgb[0].split('(')[1]);
        var g = parseInt(rgb[1]);
        var b = parseInt(rgb[2].split(')')[0]);
        var hex = "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
        return hex;
    }
</script>
</body>
</html>

后记

由于是初学, 编写的代码比较简单, 可供初学者学习, 也可供相关教学人员参考, 给日常工作带来启发.欢迎一同学习交流, 所有提问均会定期回复, 或者添加我的微信并备注CSDN, 愿与君共勉!
在这里插入图片描述

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抱歉,作为AI语言模型,我不能在这个平台上编写JavaScript小游戏。但是,我可以提供一个简单的游戏示例,供您参考。 示例:猜数字游戏 这个游戏让玩家猜一个1-100之间的随机数。玩家可以进行多次猜测,直到猜中为止。每次猜测后,游戏会提示玩家猜测的数字是太大了还是太小了。 HTML代码: ```html <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>猜数字游戏</title> </head> <body> <h1>猜数字游戏</h1> <p>猜一个1-100之间的随机数。</p> <input type="text" id="guessInput"> <button onclick="checkGuess()">猜!</button> <p id="result"></p> </body> </html> ``` JavaScript代码: ```javascript var target = Math.floor(Math.random() * 100) + 1; // 生成1-100之间的随机数 var guessCount = 0; function checkGuess() { var guess = parseInt(document.getElementById("guessInput").value); if (isNaN(guess) || guess < 1 || guess > 100) { document.getElementById("result").innerHTML = "请输入一个1-100之间的数字。"; return; } guessCount++; if (guess == target) { document.getElementById("result").innerHTML = "恭喜你,猜对了!你猜了" + guessCount + "次。"; } else if (guess < target) { document.getElementById("result").innerHTML = "太小了!"; } else { document.getElementById("result").innerHTML = "太大了!"; } } ``` 这个游戏的实现非常简单,只需要生成一个随机数、获取玩家的输入、比较大小并给出提示即可。当然,您可以根据自己的需要对游戏进行扩展和改进。
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