Currently I am trying to record a sound wave from a mic and display amplitude values in realtime in Java. I came across Targetdataline but I am having a bit of trouble understanding I get data from it.
Sample code from Oracle states:
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format, line.getBufferSize());
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
byte[] data = new byte[line.getBufferSize() / 5];
// Begin audio capture.
line.start();
// Here, stopped is a global boolean set by another thread.
while (!stopped) {
// Read the next chunk of data from the TargetDataLine.
numBytesRead = line.read(data, 0, data.length);
****ADDED CODE HERE*****
// Save this chunk of data.
out.write(data, 0, numBytesRead);
}
So I am currently trying to add code to get a input stream of amplitude values however I get a ton of bytes when I print what the variable data is at the added code line.
for (int j=0; j
System.out.format("%02X ", data[j]);
}
Does anyone who has used TargetDataLine before know how I can make use of it?
解决方案
For anyone who has trouble using TargetDataLine for sound extraction in the future, the class WaveData by Ganesh Tiwari contains a very helpful method that turns bytes into a float array (http://code.google.com/p/speech-recognition-java-hidden-markov-model-vq-mfcc/source/browse/trunk/SpeechRecognitionHMM/src/org/ioe/tprsa/audio/WaveData.java):
public float[] extractFloatDataFromAudioInputStream(AudioInputStream audioInputStream) {
format = audioInputStream.getFormat();
audioBytes = new byte[(int) (audioInputStream.getFrameLength() * format.getFrameSize())];
// calculate durationSec
float milliseconds = (long) ((audioInputStream.getFrameLength() * 1000) / audioInputStream.getFormat().getFrameRate());
durationSec = milliseconds / 1000.0;
// System.out.println("The current signal has duration "+durationSec+" Sec");
try {
audioInputStream.read(audioBytes);
} catch (IOException e) {
System.out.println("IOException during reading audioBytes");
e.printStackTrace();
}
return extractFloatDataFromAmplitudeByteArray(format, audioBytes);
}
Using this I can get sound amplitude data.