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本文主要研究一下golang的zap的buffer
![b397dbb3e3d363d2bb64373ca4475d77.png](https://img-blog.csdnimg.cn/img_convert/b397dbb3e3d363d2bb64373ca4475d77.png)
buffer
zap@v1.16.0/buffer/buffer.go
package buffer // import "go.uber.org/zap/buffer"import ( "strconv" "time")const _size = 1024 // by default, create 1 KiB buffers// Buffer is a thin wrapper around a byte slice. It's intended to be pooled, so// the only way to construct one is via a Pool.type Buffer struct { bs []byte pool Pool}// AppendByte writes a single byte to the Buffer.func (b *Buffer) AppendByte(v byte) { b.bs = append(b.bs, v)}// AppendString writes a string to the Buffer.func (b *Buffer) AppendString(s string) { b.bs = append(b.bs, s...)}// AppendInt appends an integer to the underlying buffer (assuming base 10).func (b *Buffer) AppendInt(i int64) { b.bs = strconv.AppendInt(b.bs, i, 10)}// AppendTime appends the time formatted using the specified layout.func (b *Buffer) AppendTime(t time.Time, layout string) { b.bs = t.AppendFormat(b.bs, layout)}// AppendUint appends an unsigned integer to the underlying buffer (assuming// base 10).func (b *Buffer) AppendUint(i uint64) { b.bs = strconv.AppendUint(b.bs, i, 10)}// AppendBool appends a bool to the underlying buffer.func (b *Buffer) AppendBool(v bool) { b.bs = strconv.AppendBool(b.bs, v)}// AppendFloat appends a float to the underlying buffer. It doesn't quote NaN// or +/- Inf.func (b *Buffer) AppendFloat(f float64, bitSize int) { b.bs = strconv.AppendFloat(b.bs, f, 'f', -1, bitSize)}// Len returns the length of the underlying byte slice.func (b *Buffer) Len() int { return len(b.bs)}// Cap returns the capacity of the underlying byte slice.func (b *Buffer) Cap() int { return cap(b.bs)}// Bytes returns a mutable reference to the underlying byte slice.func (b *Buffer) Bytes() []byte { return b.bs}// String returns a string copy of the underlying byte slice.func (b *Buffer) String() string { return string(b.bs)}// Reset resets the underlying byte slice. Subsequent writes re-use the slice's// backing array.func (b *Buffer) Reset() { b.bs = b.bs[:0]}// Write implements io.Writer.func (b *Buffer) Write(bs []byte) (int, error) { b.bs = append(b.bs, bs...) return len(bs), nil}// TrimNewline trims any final "" byte from the end of the buffer.func (b *Buffer) TrimNewline() { if i := len(b.bs) - 1; i >= 0 { if b.bs[i] == '' { b.bs = b.bs[:i] } }}// Free returns the Buffer to its Pool. Callers must not retain references to the Buffer after calling Free.func (b *Buffer) Free() { b.pool.put(b)}
Buffer定义了[]byte及Pool属性,它提供了AppendByte、AppendString、AppendInt、AppendTime、AppendUint、AppendBool、AppendFloat、String、Reset、Write、TrimNewline、Free方法
pool
zap@v1.16.0/buffer/pool.go
package bufferimport "sync"// A Pool is a type-safe wrapper around a sync.Pool.type Pool struct { p *sync.Pool}// NewPool constructs a new Pool.func NewPool() Pool { return Pool{p: &sync.Pool{ New: func() interface{} { return &Buffer{bs: make([]byte, 0, _size)} }, }}}// Get retrieves a Buffer from the pool, creating one if necessary.func (p Pool) Get() *Buffer { buf := p.p.Get().(*Buffer) buf.Reset() buf.pool = p return buf}func (p Pool) put(buf *Buffer) { p.p.Put(buf)}
Pool定义了*sync.Pool属性,其NewPool方法创建sync.Pool,New方法为创建Buffer,_size默认为1024即1KB;其Get方法从pool获取buffer,其put方法用于将buffer归还到pool;由于归还时buffer可能没有reset,所以每次Get的时候都会先Reset一下再返回
bufferpool
zap@v1.16.0/internal/bufferpool/bufferpool.go
package bufferpoolimport "go.uber.org/zap/buffer"var ( _pool = buffer.NewPool() // Get retrieves a buffer from the pool, creating one if necessary. Get = _pool.Get)
bufferpool包创建了一个全局的_pool,并定义了Get func
FullPath
zap@v1.16.0/zapcore/entry.go
func (ec EntryCaller) FullPath() string { if !ec.Defined { return "undefined" } buf := bufferpool.Get() buf.AppendString(ec.File) buf.AppendByte(':') buf.AppendInt(int64(ec.Line)) caller := buf.String() buf.Free() return caller}
FullPath方法使用bufferpool来创建caller
newJSONEncoder
zap@v1.16.0/zapcore/json_encoder.go
func newJSONEncoder(cfg EncoderConfig, spaced bool) *jsonEncoder { return &jsonEncoder{ EncoderConfig: &cfg, buf: bufferpool.Get(), spaced: spaced, }}
newJSONEncoder使用bufferpool.Get()来获取buffer,然后创建jsonEncoder
实例
func bufferDemo() { buf := buffer.NewPool().Get() buf.AppendByte('v') fmt.Println(buf.String()) buf.Reset() buf.AppendString("foo") fmt.Println(buf.String()) buf.Reset() buf.AppendInt(42) fmt.Println(buf.String()) buf.Reset() buf.AppendUint(42) fmt.Println(buf.String()) buf.Reset() buf.AppendBool(true) fmt.Println(buf.String()) buf.Reset() buf.AppendFloat(3.14, 32) fmt.Println(buf.String()) buf.Reset() buf.Write([]byte("foo")) fmt.Println(buf.String()) buf.Reset() buf.AppendTime(time.Date(2000, 1, 2, 3, 4, 5, 6, time.UTC), time.RFC3339) fmt.Println(buf.String()) buf.Reset() buf.Free()}
输出
vfoo4242true3.14foo2000-01-02T03:04:05Z
小结
Buffer定义了[]byte及Pool属性,它提供了AppendByte、AppendString、AppendInt、AppendTime、AppendUint、AppendBool、AppendFloat、String、Reset、Write、TrimNewline、Free方法;Pool定义了*sync.Pool属性,其NewPool方法创建sync.Pool,New方法为创建Buffer,_size默认为1024即1KB;其Get方法从pool获取buffer,其put方法用于将buffer归还到pool;由于归还时buffer可能没有reset,所以每次Get的时候都会先Reset一下再返回
doc
- zap