波特率115200=115200位/s=11520字节/s(无校验位)
多个串口和网络发来的数据,需处理。波特率9600约等于1000个字节/s的数据,
尤其在ARM上直接卡–>多线程–>一个线程收数据—>一个线程处理数据
当协议一样,要将串口数据解析转为网络端口监听,之前可用tcp通信处理。
还可以:各种数据接收后排队存入一个全局变量,再单独开辟一个线程从这个全局变量读取第一个数据,处理完则移除第一个数据。Qt中的链表直接提供了一个takeFirst函数,用while循环读取,在读取的时候加锁,这样的话就不会冲突了。
独立处理数据线程:
#ifndef TEST_H
#define TEST_H
#include "qthread.h"
#include "qmutex.h"
class Thread : public QThread
{
Q_OBJECT
public:
Thread();
~Thread();
void stop();
protected:
void run();
private:
QMutex mutex;
volatile bool stopped;
signals:
void readOne(QString txt);
};
#endif // TEST_H
#include "thread.h"
#include "app.h"
Thread::Thread()
{
stopped=false;
}
Thread::~Thread()
{
}
void Thread::stop()
{
stopped=true;
}
void Thread::run()
{
while(!stopped){
mutex.lock();
if (App::list.count()>0){
QString txt=App::list.takeFirst();
emit readOne(txt);
}
mutex.unlock();
msleep(1);//不加这句CPU占用率高达50%
}
stopped=false;
}
主界面:
#ifndef WIDGET_H
#define WIDGET_H
#include
#include "thread.h"
#include "qtimer.h"
namespace Ui {
class frmMain;
}
class frmMain : public QWidget
{
Q_OBJECT
public:
explicit frmMain(QWidget *parent = 0);
~frmMain();
private slots:
void writeOne();
void readOne(QString txt);
void on_btnAppend_clicked();
void on_btnThread_clicked();
void on_btnTimer_clicked();
private:
Ui::frmMain *ui;
QTimer *timer;
Thread *thread;
};
#endif // WIDGET_H
#include "frmmain.h"
#include "ui_frmmain.h"
#include "app.h"
#include "qdatetime.h"
#include "qdesktopwidget.h"
#define _TIME_ qPrintable (QTime::currentTime().toString("now : hh:mm:ss:zzz"))
frmMain::frmMain(QWidget *parent) :
QWidget(parent),
ui(new Ui::frmMain)
{
ui->setupUi(this);
this->showMaximized();
timer=new QTimer(this);
timer->setInterval(50);
connect(timer,SIGNAL(timeout()),this,SLOT(writeOne()));
thread=new Thread;
connect(thread,SIGNAL(readOne(QString)),this,SLOT(readOne(QString)));
}
frmMain::~frmMain()
{
delete ui;
}
void frmMain::writeOne()
{
App::list.append(_TIME_);
}
void frmMain::readOne(QString txt)
{
ui->txtOut->append(txt);
}
void frmMain::on_btnAppend_clicked()
{
App::list.append(ui->txtIn->text());
}
void frmMain::on_btnThread_clicked()
{
if (ui->btnThread->text()=="start thread"){
thread->start();
ui->btnThread->setText("stop thread");
ui->txtOut->append("start thread ok");
}else{
thread->stop();
ui->btnThread->setText("start thread");
ui->txtOut->append("stop thread ok");
}
}
void frmMain::on_btnTimer_clicked()
{
if (ui->btnTimer->text()=="start timer"){
timer->start();
ui->btnTimer->setText("stop timer");
ui->txtOut->append("start timer ok");
}else{
timer->stop();
ui->btnTimer->setText("start timer");
ui->txtOut->append("stop timer ok");
}
}