计算机图形学实验代码--2D小动画
计算机图形学实验 —— 2D动画代码
转动的茶壶
#include "stdafx.h"
#include
int flag=0;
static GLfloat theta[]={0.0,0.0,0.0};
static GLint axis=2;
void reshape(int w,int h);
void init();
void display();
void mouse(int btn, int state,int x, int y);
void spinCube();
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
char *argv[] = {"hello ", " "};
int argc = 2;
glutInit(&argc, argv); //初始化GLUT库;
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(800,800);
glutCreateWindow("colorcube");
init();
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutIdleFunc(spinCube);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0,0,5,0,0,0,0,1,0);
glRotatef(theta[0],1.0,0.0,0.0);
glRotatef(theta[1],0.0,1.0,0.0);
glRotatef(theta[2],0.0,0.0,1.0);
glColor3f(1,1,1);
glutWireTeapot(1);
glPushMatrix();
glTranslatef(0,-1.1,0);
glRotatef(90,1,0,0);
glColor3f(0,0,1);
glutWireTorus(0.4, 1.3,60,60);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-0.5,0);
glColor3f(1,1,0.2);
glutWireSphere(3,4,2);
glPopMatrix();
glutSwapBuffers();
}
void init()
{
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glEnable(GL_DEPTH_TEST);
}
void mouse(int btn, int state,int x, int y)
{
if (btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN) axis=0;
if (btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN) axis=1;
if (btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) axis=2;
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(120,w/h,1,60); //定义透视投影投影观察体
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void spinCube()
{
theta[axis]+=1.0;
if (theta[axis]>360.0) theta[axis]-=360.0;
glutPostRedisplay();
}