我刚开始学习用python编程。我正在尝试制作一个类似于Pokemon的游戏,我正在尝试将OOP应用到a game中。
我首先创建了一个Pokemon类,并添加了类定义的属性,如name、HP、etype、attacks。”“攻击”是一个列表字典。
我现在的问题是我正试图开发一个简单的战斗引擎,在那里我可以切换口袋妖怪。因此,我创建了一个名为fight()的函数/方法。
在里面,我有一个名为current_pokemon.name的变量,所以每当我关闭pokemon时,我都可以使用新的pokemon的名称、攻击等
我使用raw_input返回一个字符串来替换当前的_pokemon,它有一个.name属性来调用pikachu实例。相反,我得到的“str”对象没有属性。为什么这不管用?当我显式地编写pikachu.attribute时,它在函数fight()之外工作。class Pokemon(object):
def __init__(self, name, HP, etype, attacks):
self.name = name
self.HP = HP
self.etype = etype
self.attacks = attacks #2 attacks with name, dmg, type and power points
geodude = Pokemon("Geodude", 100, "Ground",
attacks =
{"Tackle":["Tackle",30,"Normal","35"],
"Rollout":["Rollout",50,"Rock","20"]
})
#attacks = {attack:[attack_name, dmg, type, PP]}
pikachu = Pokemon("Pikachu", 100, "Lightning",
attacks =
{"Thunder Shock":["Thunder Shock",40,"Electric"],
"Quick Attack":["Quick Attack",40,"Normal"]
})
#selects pikachu's attack
print "Pokemon's name is", (pikachu.name)
print "Pikachu's %s attack damages %d" % ((pikachu.attacks["Thunder Shock"][0]),(pikachu.attacks["Thunder Shock"][1]))
pikachu.HP = pikachu.HP - geodude.attacks["Rollout"][1]
print "Pikachu's HP is", (pikachu.HP)
pikachu.HP = pikachu.HP - geodude.attacks["Tackle"][1]
print "Pikachu's HP is", (pikachu.HP)
#Pokemon Battle test with stored variable
#Value selector - replace all var attributes using an easy function
#Use Solution 2
def fight():
current_pokemon = raw_input("pikachu or geodude? > ")
print current_pokemon.name
print current_pokemon.attacks
fight()
输出:Pokemon's name is Pikachu
Pikachu's Thunder Shock attack damages 40
Pikachu's HP is 50
Pikachu's HP is 20
pikachu or geodude? > pikachu
Traceback (most recent call last):
File "poke_game_stack.py", line 40, in
fight()
File "poke_game_stack.py", line 36, in fight
print current_pokemon.name
AttributeError: 'str' object has no attribute 'name'
请帮我解决这个简单的问题!
谢谢!