android圆波动动画,Android之圆形旋转动画

Android之圆形旋转动画

Android动画用到的地方还是很多的。

废话不多说了 还是直接上代码比较舒服。

import android.animation.ObjectAnimator;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapShader;

import android.graphics.Canvas;

import android.graphics.Matrix;

import android.graphics.Paint;

import android.graphics.Shader;

import android.graphics.drawable.BitmapDrawable;

import android.support.annotation.Nullable;

import android.support.v7.widget.AppCompatImageView;

import android.util.AttributeSet;

import android.view.animation.LinearInterpolator;

/**

* Created AY 2018-11-26 设置圆形ImageView以及旋转动画

*/

public class CircleImageView extends AppCompatImageView {

private ObjectAnimator objectAnimator;

public static final int STATE_PLAYING = 1;//正在播放

public static final int STATE_PAUSE = 2;//暂停

public static final int STATE_STOP = 3;//停止

public int state;

private float width;

private float height;

private float radius;

private Paint paint;

private Matrix matrix;

public CircleImageView(Context context) {

this(context, null);

}

public CircleImageView(Context context, @Nullable AttributeSet attrs) {

this(context, attrs, 0);

}

public CircleImageView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

paint = new Paint();

paint.setAntiAlias(true); //设置抗锯齿

matrix = new Matrix(); //初始化缩放矩阵

init();

}

private void init() {

state = STATE_STOP;

objectAnimator = ObjectAnimator.ofFloat(this, "rotation", 0f, 359f);//添加旋转动画,旋转中心默认为控件中点

objectAnimator.setDuration(36000);//设置动画时间

objectAnimator.setInterpolator(new LinearInterpolator());//动画时间线性渐变

objectAnimator.setRepeatCount(ObjectAnimator.INFINITE);

objectAnimator.setRepeatMode(ObjectAnimator.RESTART);

}

public void playAnim() {

if (state == STATE_STOP) {

objectAnimator.start();//动画开始

state = STATE_PLAYING;

} else if (state == STATE_PAUSE) {

objectAnimator.resume();//动画重新开始

state = STATE_PLAYING;

}

}

public void pauseAnim(){

if(state == STATE_PLAYING){

objectAnimator.pause();//动画暂停

state = STATE_PAUSE;

}

}

public void stopAnim() {

objectAnimator.end();//动画结束

state = STATE_STOP;

}

/**

* 测量控件的宽高,并获取其内切圆的半径

*/

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

width = getMeasuredWidth();

height = getMeasuredHeight();

radius = Math.min(width, height) / 2;

}

@Override

protected void onDraw(Canvas canvas) {

paint.setShader(initBitmapShader());//将着色器设置给画笔

canvas.drawCircle(width / 2, height / 2, radius, paint);//使用画笔在画布上画圆

}

/**

* 获取ImageView中资源图片的Bitmap,利用Bitmap初始化图片着色器,通过缩放矩阵将原资源图片缩放到铺满整个绘制区域,避免边界填充

*/

private BitmapShader initBitmapShader() {

Bitmap bitmap = ((BitmapDrawable) getDrawable()).getBitmap();

BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

float scale = Math.max(width / bitmap.getWidth(), height / bitmap.getHeight());

matrix.setScale(scale, scale);//将图片宽高等比例缩放,避免拉伸

bitmapShader.setLocalMatrix(matrix);

return bitmapShader;

}

}

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