java图形界面3秒自动跳转_Android倒计时控件 Splash界面5秒自动跳转

现在很多app的首页都有一个倒计时控件,比如说3秒或者5秒自动跳转界面,或者点击控件直接跳过

首先,自定义控件CircleProgressbar(参考网上资料)

package com.zhoujian.mykeep.view;

import android.annotation.TargetApi;

import android.content.Context;

import android.content.res.ColorStateList;

import android.content.res.TypedArray;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Rect;

import android.graphics.RectF;

import android.os.Build;

import android.support.annotation.ColorInt;

import android.util.AttributeSet;

import android.widget.TextView;

import com.zhoujian.mykeep.R;

public class CircleProgressbar extends TextView

{

//外部轮廓的颜色

private int outLineColor = Color.BLACK;

//外部轮廓的宽度

private int outLineWidth = 2;

//内部圆的颜色

private ColorStateList inCircleColors = ColorStateList.valueOf(Color.TRANSPARENT);

//中心圆的颜色

private int circleColor;

//进度条的颜色

private int progressLineColor = Color.BLUE;

//进度条的宽度

private int progressLineWidth = 8;

//画笔

private Paint mPaint = new Paint();

//进度条的矩形区域

private RectF mArcRect = new RectF();

//进度

private int progress = 100;

//进度条类型

private ProgressType mProgressType = ProgressType.COUNT_BACK;

//进度倒计时时间

private long timeMillis = 3000;

//View的显示区域。

final Rect bounds = new Rect();

//进度条通知。

private OnCountdownProgressListener mCountdownProgressListener;

private int listenerWhat = 0;

public CircleProgressbar(Context context) {

this(context, null);

}

public CircleProgressbar(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public CircleProgressbar(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

initialize(context, attrs);

}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)

public CircleProgressbar(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

initialize(context, attrs);

}

private void initialize(Context context, AttributeSet attributeSet) {

mPaint.setAntiAlias(true);

TypedArray typedArray = context.obtainStyledAttributes(attributeSet, R.styleable.CircleProgressbar);

if (typedArray.hasValue(R.styleable.CircleProgressbar_in_circle_color))

inCircleColors = typedArray.getColorStateList(R.styleable.CircleProgressbar_in_circle_color);

else

inCircleColors = ColorStateList.valueOf(Color.TRANSPARENT);

circleColor = inCircleColors.getColorForState(getDrawableState(), Color.TRANSPARENT);

typedArray.recycle();

}

public void setOutLineColor(@ColorInt int outLineColor) {

this.outLineColor = outLineColor;

invalidate();

}

public void setOutLineWidth(@ColorInt int outLineWidth) {

this.outLineWidth = outLineWidth;

invalidate();

}

public void setInCircleColor(@ColorInt int inCircleColor) {

this.inCircleColors = ColorStateList.valueOf(inCircleColor);

invalidate();

}

private void validateCircleColor() {

int circleColorTemp = inCircleColors.getColorForState(getDrawableState(), Color.TRANSPARENT);

if (circleColor != circleColorTemp) {

circleColor = circleColorTemp;

invalidate();

}

}

public void setProgressColor(@ColorInt int progressLineColor) {

this.progressLineColor = progressLineColor;

invalidate();

}

public void setProgressLineWidth(int progressLineWidth) {

this.progressLineWidth = progressLineWidth;

invalidate();

}

public void setProgress(int progress) {

this.progress = validateProgress(progress);

invalidate();

}

private int validateProgress(int progress) {

if (progress > 100)

progress = 100;

else if (progress < 0)

progress = 0;

return progress;

}

public int getProgress() {

return progress;

}

public void setTimeMillis(long timeMillis) {

this.timeMillis = timeMillis;

invalidate();

}

public long getTimeMillis() {

return this.timeMillis;

}

public void setProgressType(ProgressType progressType) {

this.mProgressType = progressType;

resetProgress();

invalidate();

}

private void resetProgress()

{

switch (mProgressType)

{

case COUNT:

progress = 0;

break;

case COUNT_BACK:

progress = 100;

break;

}

}

public ProgressType getProgressType() {

return mProgressType;

}

public void setCountdownProgressListener(int what, OnCountdownProgressListener mCountdownProgressListener) {

this.listenerWhat = what;

this.mCountdownProgressListener = mCountdownProgressListener;

}

public void start()

{

stop();

post(progressChangeTask);

}

public void reStart()

{

resetProgress();

start();

}

public void stop() {

removeCallbacks(progressChangeTask);

}

@Override

protected void onDraw(Canvas canvas) {

//获取view的边界

getDrawingRect(bounds);

int size = bounds.height() > bounds.width() ? bounds.width() : bounds.height();

float outerRadius = size / 2;

//画内部背景

int circleColor = inCircleColors.getColorForState(getDrawableState(), 0);

mPaint.setStyle(Paint.Style.FILL);

mPaint.setColor(circleColor);

canvas.drawCircle(bounds.centerX(), bounds.centerY(), outerRadius - outLineWidth, mPaint);

//画边框圆

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStrokeWidth(outLineWidth);

mPaint.setColor(outLineColor);

canvas.drawCircle(bounds.centerX(), bounds.centerY(), outerRadius - outLineWidth / 2, mPaint);

//画字

Paint paint = getPaint();

paint.setColor(getCurrentTextColor());

paint.setAntiAlias(true);

paint.setTextAlign(Paint.Align.CENTER);

float textY = bounds.centerY() - (paint.descent() + paint.ascent()) / 2;

canvas.drawText(getText().toString(), bounds.centerX(), textY, paint);

//画进度条

mPaint.setColor(progressLineColor);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStrokeWidth(progressLineWidth);

mPaint.setStrokeCap(Paint.Cap.ROUND);

int deleteWidth = progressLineWidth + outLineWidth;

mArcRect.set(bounds.left + deleteWidth / 2, bounds.top + deleteWidth / 2, bounds.right - deleteWidth / 2, bounds.bottom - deleteWidth / 2);

canvas.drawArc(mArcRect, 0, 360 * progress / 100, false, mPaint);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

int lineWidth = 4 * (outLineWidth + progressLineWidth);

int width = getMeasuredWidth();

int height = getMeasuredHeight();

int size = (width > height ? width : height) + lineWidth;

setMeasuredDimension(size, size);

}

@Override

protected void drawableStateChanged() {

super.drawableStateChanged();

validateCircleColor();

}

private Runnable progressChangeTask = new Runnable() {

@Override

public void run() {

removeCallbacks(this);

switch (mProgressType) {

case COUNT:

progress += 1;

break;

case COUNT_BACK:

progress -= 1;

break;

}

if (progress >= 0 && progress <= 100) {

if (mCountdownProgressListener != null)

mCountdownProgressListener.onProgress(listenerWhat, progress);

invalidate();

postDelayed(progressChangeTask, timeMillis / 100);

} else

progress = validateProgress(progress);

}

};

public enum ProgressType {

/**

* 顺数进度条,从0-100;

*/

COUNT,

/**

* 倒数进度条,从100-0;

*/

COUNT_BACK;

}

public interface OnCountdownProgressListener

{

void onProgress(int what, int progress);

}

}

activity_splash.xml

xmlns:android="http://schemas.android.com/apk/res/android"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="@mipmap/splash">

android:layout_width="match_parent"

android:layout_height="match_parent">

android:id="@+id/tv_red_skip"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_gravity="right"

android:layout_marginRight="15dp"

android:layout_marginTop="15dp"

android:text="跳过"

android:textColor="#ffffff"

android:textSize="12sp"/>

SplashActivity.java

package com.zhoujian.mykeep.activity;

import android.content.Intent;

import android.graphics.Color;

import android.os.Bundle;

import android.support.v7.app.AppCompatActivity;

import android.util.Log;

import android.view.View;

import com.zhoujian.mykeep.R;

import com.zhoujian.mykeep.view.CircleProgressbar;

public class SplashActivity extends AppCompatActivity

{

private static final String TAG ="SplashActivity";

private CircleProgressbar mCircleProgressbar;

private boolean isClick = false;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_splash);

mCircleProgressbar = (CircleProgressbar) findViewById(R.id.tv_red_skip);

mCircleProgressbar.setOutLineColor(Color.TRANSPARENT);

mCircleProgressbar.setInCircleColor(Color.parseColor("#505559"));

mCircleProgressbar.setProgressColor(Color.parseColor("#1BB079"));

mCircleProgressbar.setProgressLineWidth(5);

mCircleProgressbar.setProgressType(CircleProgressbar.ProgressType.COUNT);

mCircleProgressbar.setTimeMillis(5000);

mCircleProgressbar.reStart();

mCircleProgressbar.setCountdownProgressListener(1,progressListener);

mCircleProgressbar.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v)

{

isClick = true;

Intent intent = new Intent(SplashActivity.this,MainActivity.class);

startActivity(intent);

finish();

}

});

}

private CircleProgressbar.OnCountdownProgressListener progressListener = new CircleProgressbar.OnCountdownProgressListener() {

@Override

public void onProgress(int what, int progress)

{

if(what==1 && progress==100 && !isClick)

{

Intent intent = new Intent(SplashActivity.this,MainActivity.class);

startActivity(intent);

finish();

Log.e(TAG, "onProgress: =="+progress );

}

}

};

}

显示效果:

0e7e8dc15e41ca1aba199abd51333345.gif

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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好的,下面是一个 Android 闪屏动态界面的设置及跳转到登录界面的实例演示。 首先,在 `res/layout` 目录下,创建一个名为 `activity_splash.xml` 的布局文件,用于设置闪屏界面的 UI。 ```xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <!-- 设置闪屏图片 --> <ImageView android:id="@+id/splash_image" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/splash_image" /> <!-- 设置闪屏进度条 --> <ProgressBar android:id="@+id/splash_progress" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:indeterminate="true" /> </RelativeLayout> ``` 然后,在 `res/drawable` 目录下,添加一个名为 `splash_image.png` 的图片资源,用于设置闪屏界面的背景图片。 接下来,在 `SplashActivity.java` 文件中,编写闪屏界面的逻辑。 ```java public class SplashActivity extends AppCompatActivity { private static final int SPLASH_DURATION = 3000; // 闪屏持续时间,单位为毫 private ImageView splashImage; private ProgressBar splashProgress; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_splash); splashImage = findViewById(R.id.splash_image); splashProgress = findViewById(R.id.splash_progress); // 加载闪屏图片 Glide.with(this) .load(R.drawable.splash_image) .into(splashImage); // 设置闪屏持续时间和进度条动画 new Handler().postDelayed(new Runnable() { @Override public void run() { splashProgress.setVisibility(View.VISIBLE); ObjectAnimator animator = ObjectAnimator.ofInt(splashProgress, "progress", 0, 100); animator.setDuration(SPLASH_DURATION); animator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // 跳转到登录界面 startActivity(new Intent(SplashActivity.this, LoginActivity.class)); finish(); } }); animator.start(); } }, SPLASH_DURATION); } } ``` 在上述代码中,我们使用了 Glide 库来加载闪屏图片,同时使用了 ObjectAnimator 来设置闪屏进度条的动画效果。在闪屏持续时间结束后,我们使用 Intent 来跳转到登录界面,并调用 `finish()` 方法来销毁当前的闪屏界面。 最后,在 `AndroidManifest.xml` 文件中,将 `SplashActivity` 设置为应用程序的启动界面。 ```xml <activity android:name=".SplashActivity" android:theme="@style/AppTheme.NoActionBar"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> ``` 这样,当用户打开应用程序时,就会先显示闪屏界面,然后在一定时间后自动跳转到登录界面

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