Hello I am going crazy to understand where is the problem in this dialog. I am trying to create one dialog with inside an edittext.. If the edittext is empty the positive button must be disabled else enabled. I wrote this code.
public class Example extends AlertDialog {
AlertDialog.Builder builder;
EditText mEditText;
Context mContext;
Button button;
String text;
protected Example(Context context) {
super(context);
// TODO Auto-generated constructor stub
builder = new AlertDialog.Builder(context);
this.mContext = context;
mEditText = new EditText(mContext);
builder.setView(mEditText);
builder.setPositiveButton("Okay", null);
builder.setNegativeButton("No", null);
mEditText.addTextChangedListener(new TextWatcher() {
@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
AlertDialog dialog = builder.create();
text = mEditText.getText().toString();
if(text.trim().length()>0) {
button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
if(button != null)
button.setEnabled(true);
else
button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
button.setEnabled(false);
}
else
button = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
button.setEnabled(false);
}
@Override
public void beforeTextChanged(CharSequence s, int start, int count, int after) {
}
@Override
public void afterTextChanged(Editable s) {
}
});
builder.setTitle("Example Dialog");
builder.create();
builder.show();
}
}
When i execute this code and write something in edittext i get NullPointerException at the else inside the if at this line button.setEnabled(false); Where is the problem?
解决方案
@Happy_New_Year is right. You are missing {} in else parts. If you don't put {}, then the only very next statement would be considered as the else part. The button.setEnabled(false); is outside of else block. So the button object is not being initialized here.