我建议你
>实现一个标尺绘图方法,从左到右绘制一个简单的水平标尺
>使用Math.atan2计算出所需的角度.
>在调用ruler-drawing-method之前应用带有平移和旋转的AffineTransform.
这是一个完整的测试程序. (Graphics.create方法用于创建原始图形对象的副本,因此我们不会弄乱原始变换.)
import java.awt.*;
public class RulerExample {
public static void main(String args[]) {
JFrame f = new JFrame();
f.add(new JComponent() {
private final double TICK_DIST = 20;
void drawRuler(Graphics g1, int x1, int y1, int x2, int y2) {
Graphics2D g = (Graphics2D) g1.create();
double dx = x2 - x1, dy = y2 - y1;
double len = Math.sqrt(dx*dx + dy*dy);
AffineTransform at = AffineTransform.getTranslateInstance(x1, y1);
at.concatenate(AffineTransform.getRotateInstance(Math.atan2(dy, dx)));
g.transform(at);
// Draw horizontal ruler starting in (0, 0)
g.drawLine(0, 0, (int) len, 0);
for (double i = 0; i < len; i += TICK_DIST)
g.drawLine((int) i, -3, (int) i, 3);
}
public void paintComponent(Graphics g) {
drawRuler(g, 10, 30, 300, 150);
drawRuler(g, 300, 150, 100, 100);
drawRuler(g, 100, 100, 120, 350);
drawRuler(g, 50, 350, 350, 50);
}
});
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(400, 400);
f.setVisible(true);
}
}
请注意,您可以轻松地在刻度线上方绘制数字. drawString调用将经历相同的转换,并沿着该线很好地“倾斜”.