20192108《Python程序设计》实验四报告
课程:《Python程序设计》
班级: 1921
学号:20192114
实验教师:王志强
实验日期:2020年6月13日
必修/选修: 公选课
1.实验内容
Python综合应用:爬虫、数据处理、可视化、机器学习、神经网络、游戏、网络安全等。
课代表和各小组负责人收集作业(源代码、视频、综合实践报告)
(1)程序能运行,功能丰富。(需求提交源代码,并建议录制程序运行的视频)10分
(2)综合实践报告,要体现实验分析、设计、实现过程、结果等信息,格式规范,逻辑清晰,结构合理。10分。
(3)在实践报告中,需要对全课进行总结,并写课程感想体会、意见和建议等。5分
2. 实验过程及结果
前几天TapTap上2048极速版排行榜登顶,我决定用python编写一个2048小游戏
实验过程
1.先导入所需的库
curses 用来在终端上显示图形界面
random 模块用来生成随机数
collections 提供了一个字典的子类 defaultdict。可以指定 key 值不存在时,value 的默认值。
import random
import curses
import collections
2.定义
定义
class Matrix(object)
class Grid(object)
3.设置
上下左右与得分
def getScore():
def left(self):
def right(self):
def up(self):
def down(self):
4.在终端上显示图形界面
并不会,寻求百度帮助
实验结果
完整代码如下
"""
作者:杜晨玄
文件名称:t04
时间:2020.6.13
2048
"""
from Tkinter import *
from random import randint
from random import choice
import tkMessageBox
class Grid(object):
def __init__(self, master=None, height=4, width=4, offset=10, grid_width=200, bg="#696969"):
self.height = height
self.width = width
self.offset = offset
self.grid_width = grid_width
self.bg = bg
self.canvas = Canvas(master, width=self.width*self.grid_width + 2*self.offset,height=self.height*self.grid_width+2*self.offset, bg=self.bg)
self.initial()
def initial(self):
for i in range(0,4):
for j in range(0,4):
x = i * self.grid_width + self.offset
y = j * self.grid_width + self.offset
self.canvas.create_rectangle(x+10, y+10, x + self.grid_width-10, y + self.grid_width-10, fill="#808080",outline=self.bg)
self.canvas.pack(side=RIGHT, fill=Y)
def draw(self, pos, color, text):
x = pos[0] * self.grid_width + self.offset
y = pos[1] * self.grid_width + self.offset
self.canvas.create_rectangle(x+10, y+10, x + self.grid_width-10, y + self.grid_width-10, fill=color, outline=self.bg)
ft1 = ('Comic Sans MS', 50, "bold")
self.canvas.create_text(pos[0] * 200 + 110, pos[1] * 200 + 110, text=text, font=ft1)
class Matrix(object):
def __init__(self, grid):
self.grid = grid
self.matrix = [[0 for i in range(4)] for i in range(4)]
self.matrix_o = [[0 for i in range(4)] for i in range(4)]
self.vacancy = []
self.gamewin = False
self.color ={0:"#808080", 2:"#FFFACD", 4:"#F5DEB3", 8:"#F0E68C", 16:"#FFFF00", 32:"#FFD700", 64:"#FFA500", 128:"#FF8C00",
256:"#CD5C5C", 512:"#FF6347", 1024:"#FF0000", 2048:"#00FFFF"}
def initial(self):
self.matrix = [[0 for i in range(4)] for i in range(4)]
self.void()
self.generate()
self.generate()
self.draw()
self.gamewin = False
for i in range(0, 4):
for j in range(0, 4):
self.matrix_o[i][j] = self.matrix[i][j]
def draw(self):
for i in range (0, 4):
for j in range (0, 4):
pos = (i, j)
text = str(self.matrix[i][j])
color = self.color[self.matrix[i][j]]
self.grid.draw(pos, color, text)
def void(self):
self.vacancy = []
for x in range(0,4):
for y in range(0,4):
if self.matrix[x][y] == 0:
self.vacancy.append((x,y))
return len(self.vacancy)
#生成2或4
def generate(self):
pos=choice(self.vacancy)
if randint(0,5)==4:
self.matrix[pos[0]][pos[1]] = 4
else:
self.matrix[pos[0]][pos[1]] = 2
del self.vacancy[self.vacancy.index((pos[0], pos[1]))]
#左移
def up(self):
ss = 0
for i in range(0, 4):
for j in range(0, 3):
s = 0
if not self.matrix[i][j] == 0:
for k in range(j + 1, 4):
if not self.matrix[i][k] == 0:
if self.matrix[i][j] == self.matrix[i][k]:
ss = ss + self.matrix[i][k]
self.matrix[i][j] = self.matrix[i][j] * 2
if self.matrix[i][j] == 2048:
self.gamewin = True
self.matrix[i][k] = 0
s = 1
break
else:
break
if s == 1:
break
for i in range(0, 4):
s = 0
for j in range(0, 3):
if self.matrix[i][j - s] == 0:
self.matrix[i].pop(j - s)
self.matrix[i].append(0)
s = s + 1
return ss
#右移
def down(self):
for i in range(0, 4):
self.matrix[i].reverse()
ss = self.up()
for i in range(0, 4):
self.matrix[i].reverse()
return ss
#上移
def left(self):
ss = 0
for i in range(0, 4):
for j in range(0, 3):
s = 0
if not self.matrix[j][i] == 0:
for k in range(j + 1, 4):
if not self.matrix[k][i] == 0:
if self.matrix[j][i] == self.matrix[k][i]:
ss = ss + self.matrix[k][i]
self.matrix[j][i] = self.matrix[j][i] * 2
if self.matrix[j][i] == 2048:
self.gamewin = True
self.matrix[k][i] = 0
s = 1
break
else:
break
if s == 1:
break
for i in range(0, 4):
s = 0
for j in range(0, 3):
if self.matrix[j-s][i] == 0:
for k in range(j-s, 3):
self.matrix[k][i] = self.matrix[k+1][i]
self.matrix[3][i] = 0
s = s+1
return ss
#下移
def right(self):
ss = 0
for i in range(0, 4):
for j in range(0, 3):
s = 0
if not self.matrix[3-j][i] == 0:
k = 3-j-1
while k >= 0:
if not self.matrix[k][i] == 0:
if self.matrix[3-j][i] == self.matrix[k][i]:
ss = ss + self.matrix[k][i]
self.matrix[3-j][i] = self.matrix[3-j][i] * 2
if self.matrix[3-j][i] == 2048:
self.gamewin = True
self.matrix[k][i] = 0
s = s+1
break
else:
break
k = k -1
if s == 1:
break
for i in range(0, 4):
s = 0
for j in range(0, 3):
if self.matrix[3-j+s][i] == 0:
k = 3-j+s
while k > 0:
self.matrix[k][i] = self.matrix[k-1][i]
k = k-1
self.matrix[0][i] = 0
s = s+1
return ss
class Game(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.grid = Grid(master)
self.matrix = Matrix(self.grid)
self.score = 0
self.status = ['run', 'stop']
self.grid.canvas.bind_all("", self.key_release)
self.m = StringVar()
self.ft1 = ('Times New Roman', 40, "bold")
self.m1 = Message(master, textvariable=self.m, aspect=5000, font=self.ft1, bg="#696969")
self.m1.pack(side=LEFT, fill=Y)
self.m.set("Score:"+str(self.score))
self.initial()
def initial(self):
self.score = 0
self.m.set("Score:"+str(self.score))
self.matrix.initial()
def key_release(self, event):
key = event.keysym
if key == "Up":
ss = self.matrix.up()
self.run(ss)
elif key == "Down":
ss = self.matrix.down()
self.run(ss)
elif key == "Left":
ss = self.matrix.left()
self.run(ss)
elif key == "Right":
ss = self.matrix.right()
self.run(ss)
def run(self, ss):
if not self.matrix.matrix == self.matrix.matrix_o:
self.score = self.score + int(ss)
self.m.set("Score:" + str(self.score))
if self.matrix.gamewin == True:
self.matrix.draw()
message = tkMessageBox.showinfo("芜湖,你就是龙!", "你的分数: %d" % self.score)
if message == 'ok':
self.initial()
else:
self.matrix.void()
self.matrix.generate()
for i in range(0, 4):
for j in range(0, 4):
self.matrix.matrix_o[i][j] = self.matrix.matrix[i][j]
self.matrix.draw()
else:
v = self.matrix.void()
if v < 1:
message = tkMessageBox.showinfo("gg", "你的分数: %d" % self.score)
if message == 'ok':
self.initial()
if __name__ == '__main__':
root = Tk()
game = Game(root)
game.mainloop()
码云链接如下
运行结果如图
3. 实验过程中遇到的问题和解决过程
问题1:windows系统在安装curses库时,使用conda或者pip安装,总是失败
问题1解决方案:百度
问题2:运行显示Redirection is not supported.
问题2解决方案:百度
问题3:图形界面不会搞
问题3解决方案:百度,从github找了几个参考
其他(感悟、思考等)
这学期同时学c和python,一开始有点混乱,但是后面就好起来了,c语言的文件操作和python的差不多,很有帮助
网上有很多python的资源这对于学习python帮助很大,老师的讲解也十分到位、清晰
参考资料
个人博客 jerwang.cn
标签:20192114,matrix,Python,self,ss,range,grid,程序设计,def
来源: https://www.cnblogs.com/20192114dcx/p/13124436.html