行者运行脚本命令_行者脚本指令说明(Walker scripting instructions).doc

行者脚本指令说明(Walker scripting instructions)

行者脚本指令说明(Walker scripting instructions)

Refer to the editor's instructions:

A script must take a row, before it is the instruction name, the instruction parameter in it, and no arguments can be written (). If not, the No Ins will be prompted

Command names can be case by case

Conditional instructions, if correct judgment will execute the next instruction or follow the instructions in the following is otherwise, skip the next instruction

Or skip the following instructions in the continue {}

Cases:

ITEMCOUNT (back to town volume, < 1)

{

MSG (no back to the city volume, the use of back to the city)

JMP (back to town)

}

USEITEM (back to town)

DELAY (5000)

or

ITEMCOUNT (back volumes, > =, 1)

JMP (back to town)

MSG (no back to the city, back to town)

...

Action instruction:

MOVETO (x, y, z)

Explanation: move to x, y, Z

NPCSEL (name [ID=x])

Description: select NPC

NPCDLG (name [ID=x])

Explanation: talk to NPC

DLGSEL (name)

Explanation: Dialogue selection

GOHOME ()

Explanation: death returns to the city

SAY (text)

Explanation: speaking normally

MSG (text)

Note: plug-in hints, others can not see

UseSkill (name [ID=x], SELF|PLAYER|PARTY|NPC|PET, TargetName)

Directions: use skills for assigned goals

Name [ID=x]: indicates skill, name, and ID

SELF|PLAYER|PARTY|NPC|PET: represents the target category, only one can be selected, SELF represents the player himself, PLAYER represents the other player, PARTY stands for the player, NPC stands for NPC, and PET refers to the pet

TargetName: target name

For example: UseSkill (protection shield, [ID=1040], PLAYER, Walker) means the player Walker uses skills to protect the shield

IsMember (player name)

Note: to determine whether a game player is team members, if team members is executed after the instruction in {}

For example: IsMember (Walker)

IsMember! (player name)

Note: the game player is not team members, team members, if not after the execution of the instruction in {}

For example: IsMember (Walker)

RequestJoinParty (player name, assi

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