#finalPyPong.py
importpygame,sysclassMyBallClass(pygame.sprite.Sprite):def __init__(self,image_file,speed,location=[0,0]):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(image_file)
self.rect=self.image.get_rect()
self.rect.left,self.rect.top=location
self.speed=speeddefmove(self):globalpoints,score_text
self.rect=self.rect.move(self.speed)if self.rect.left < 0 or self.rect.right >screen.get_width():
self.speed[0]= -self.speed[0]if self.rect.top
hit_wall.play()if self.rect.top <=0 :
self.speed[1] = -self.speed[1]
points= points + 1score_text= font.render(str(points),1,(0,0,0))
get_point.play()classMyPaddleClass(pygame.sprite.Sprite):def __init__(self,location=[0,0]):
pygame.sprite.Sprite.__init__(self)
image_surface= pygame.surface.Surface([100,20])
image_surface.fill([0,0,0])
self.image=image_surface.convert()
self.rect=self.image.get_rect()
self.rect.left,self.rect.top=location
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
hit= pygame.mixer.Sound("hit_paddle.wav")
hit.set_volume(0.4)
new_life= pygame.mixer.Sound("new_life.wav")
new_life.set_volume(0.5)
splat= pygame.mixer.Sound("splat.wav")
splat.set_volume(0.6)
hit_wall= pygame.mixer.Sound("hit_wall.wav")
hit_wall.set_volume(0.4)
get_point= pygame.mixer.Sound("get_point.wav")
get_point.set_volume(0.2)
bye= pygame.mixer.Sound("game_over.wav")
bye.set_volume(0.6)
screen= pygame.display.set_mode([640,480])
clock=pygame.time.Clock()
myBall= MyBallClass("wackyball.bmp",[12,6],[50,50])
ballGroup=pygame.sprite.Group(myBall)
paddle= MyPaddleClass([270,400])
lives= 3points=0
font= pygame.font.Font(None,50)
score_text= font.render(str(points),1,(0,0,0))
textpos= [10,10]
done=Falsewhile 1:
clock.tick(30)
screen.fill([255,255,255])for event inpygame.event.get():if event.type ==pygame.QUIT:
sys.exit()elif event.type ==pygame.MOUSEMOTION:
paddle.rect.centerx=event.pos[0]ifpygame.sprite.spritecollide(paddle,ballGroup,False):
hit.play()
myBall.speed[1] = -myBall.speed[1]
myBall.move()if notdone:
screen.blit(myBall.image,myBall.rect)
screen.blit(paddle.image,paddle.rect)
screen.blit(score_text,textpos)for i inrange(lives):
width=screen.get_width()
screen.blit(myBall.image,[width-40*i,20])
pygame.display.flip()if myBall.rect.top >=screen.get_rect().bottom:if notdone:
splat.play()
lives= lives - 1
if lives <=0:if notdone:
pygame.time.delay(1000)
bye.play()
final_text1= "Game Over"final_text2= "Your final socre is:" +str(points)
ft1_font= pygame.font.Font(None,70)
ft1_surf= font.render(final_text1,1,(0,0,0))
ft2_font= pygame.font.Font(None,50)
ft2_surf= font.render(final_text2,1,(0,0,0))
screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100])
screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200])
pygame.display.flip()
done=True
pygame.mixer.music.fadeout(2000)else:
pygame.time.delay(1000)
new_life.play()
myBall.rect.topleft= [50,50]
screen.blit(myBall.image,myBall.rect)
pygame.display.flip()
pygame.time.delay(1000)