弹力球C语言课程设计,弹力球游戏c语言代码

#include

#include

#include

#include

/*定义游戏级别*/

#define ELEMENTARY 15 /*初级*/

#define INTERMEDIATE 8/*中级*/

#define ADVANCED 3/*高级*/

#define R 5 /*球半径*/

struct box

{

int x;

int y;

int color;

}a[6][14];

int delaytime = 30;/*表示球的移动速度,今而表示游戏的级别*/

int MouseX;

int MouseY=400;

int dx=1,dy=1; /*计算球的反弹*/

int sizex=18,sizey=10; /*box的宽度和长度*/

void InitGraphics()

{

int gdriver = DETECT,gmode;

initgraph(&gdriver,&gmode,"c:\\tc");

}

void InitGame()

{

int grade;

gotoxy(20,3);

printf("Welcome to the Game of Striking ball\n\n");

gotoxy(20,5);

printf("please input the grade you want to play:");

gotoxy(20,6);

printf(" 1: elementary \n");

gotoxy(20,7);

printf(" 2: intermediate \n");

gotoxy(20,8);

printf(" 3: advanded \n");

scanf("%d",grade);

switch(grade)

{

case 1 :

delaytime = ELEMENTARY;break;

case 2 :

delaytime = INTERMEDIATE;break;

case 3 :

delaytime = ADVANCED;break;

default:

delaytime = ELEMENTARY;break;

}

}

void DrawBox(int x,int y) /* x, y为左上角坐标sizex,sizey 为长和宽*/

{

int sizx=sizex-1;

int sizy=sizey-1;

setcolor(15);

line(x,y,x+sizx-1,y);

line(x,y+1,x+sizx-2,y+1);

line(x,y,x,y+sizy-1);

line(x+1,y,x+1,y+sizy-2);

setcolor(8);

line(x+1,y+sizy,x+sizx,y+sizy);

line(x+2,y+sizy-1,x+sizx,y+sizy-1);

line(x+sizx-1,y+1,x+sizx-1,y+sizy);

line(x+sizx,y+2,x+sizx,y+sizy);

setcolor(7);

putpixel(x,y+sizy,3);

putpixel(x+1,y+sizy-1,3);

putpixel(x+sizx,y,3);

putpixel(x+sizx-1,y+1,3);

setfillstyle(1, 7);

bar(x+2,y+2,x+sizx-2,y+sizy-2);

}

/*绘制游戏界面*/

void DrawInterface()

{

int i,j;

cleardevice();

setcolor(15);

rectangle(99,49,413,451);

for(i=0;i

for(j=0;j

{

a[i][j].color=0;

a[i][j].x=104+j*22;

a[i][j].y=54+i*14;

DrawBox(104+j*22,54+i*14);

}

sizex=50,sizey=5;

}

/*鼠标光标显示*/

void DrawMouse(int x,int y)

{

DrawBox(x,y);

}

/*设置鼠标左右边界*/

void MouseSetX(int lx,int rx)

{

_CX=lx;

_DX=rx;

_AX=0x07;

geninterrupt(0x33);

}

/*设置鼠标上下边界*/

void MouseSetMaxY(int uy,int dy)

{

_CX=uy;

_DX=dy;

_AX=0x08;

geninterrupt(0x33);

}

/*设置鼠标当前位置*/

void MouseSetXY(int x,int y)

{

_CX=x;

_DX=y;

_AX=0x04;

geninterrupt(0x33);

}

/*获取鼠标当前位置*/

void MouseGetXY()

{

_AX=0x03;

geninterrupt(0x33);

MouseX=_CX;

MouseY=_DX;

}

void MouseStatus()/*鼠标按键情况*/

{

int x;

int status;

status=0;/*默认鼠标没又移动*/

x=MouseX;

if(x==MouseX&&status==0) /*鼠标没动*/

{

MouseGetXY();

if(MouseX!=x)

if(MouseX+50

status=1;

}

if(status)/*移动情况才重新显示鼠标*/

{

setfillstyle(1,0);

bar(x,MouseY,x+sizex,MouseY+sizey);

DrawMouse(MouseX,MouseY);/*新位置显示*/

}

}

void BallStrike()

{

int ballX; /*球的圆心*/

int ballY = MouseY-R;

int i,j,t=0;

randomize();

while(ballX=random(409))

if(ballX>=105 && ballX

break;

while(kbhit)

{

MouseStatus();

if(ballY

dy*=(-1);

if(ballX>=(413-R)||ballX

dx*=(-1);

setcolor(WHITE);

circle(ballX+=dx,ballY-=dy,R-1);

delay(delaytime);

setcolor(0);

circle(ballX,ballY,R-1);

for(i=0;i

for(j=0;j

if(t=a[i][j].x && ballX

&& ballY>=a[i][j].y && ballY

{

t++;

dy*=(-1);

a[i][j].color=1;

setfillstyle(1,0);

bar(a[i][j].x,a[i][j].y,a[i][j].x+18,a[i][j].y+10);

}

if(ballX==MouseX||ballX==MouseX-1||ballX==MouseX-2&&ballX==(MouseX+50+2)||ballX==(MouseX+50+1)||ballX==(MouseX+50)) /*碰板反弹*/

if(ballY>=(MouseY-R))

{

dx*=(-1);

dy*=(-1); /*原路返回*/

}

if(ballX>MouseX && ballX

if(ballY>=(MouseY-R))

dy*=(-1);

if(t==84)

{

sleep(1);

cleardevice();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(100,200,"You Win");

sleep(1);

break;

}

if(ballY>MouseY)

{

sleep(1);

cleardevice();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(100,200,"Game Over");

sleep(1);

break;

}

}

}

void main()

{

InitGraphics();

InitGame();

DrawInterface();

MouseSetX(100,362); /*设置鼠标移动的范围*/ MouseSetMaxY(MouseY,MouseY); /*鼠标只能左右移动*/ MouseSetXY(150,MouseY); /*鼠标的初始位置*/ DrawMouse(MouseX,MouseY); /*第一次显示鼠标*/ BallStrike();

closegraph();

}

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