ReflectionImage类代码:import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
//图片倒影
public class ReflectionImage extends ImageView
{
// 是否为Reflection模式
private boolean mReflectionMode = true;
public ReflectionImage(Context context)
{
super(context);
}
public ReflectionImage(Context context, AttributeSet attrs)
{
super(context, attrs);
// 取得原始图片的bitmap并重画
BitmapDrawable bd = (BitmapDrawable) this.getDrawable();
Bitmap originalImage = bd.getBitmap();
DoReflection(originalImage);
}
public ReflectionImage(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
Bitmap originalImage = ((BitmapDrawable) this.getDrawable()).getBitmap();
DoReflection(originalImage);
}
public void setReflectionMode(boolean isRef)
{
mReflectionMode = isRef;
}
public boolean getReflectionMode()
{
return mReflectionMode;
}
// 只重写了setImageResource,和构造函数里面干了同样的事情
@Override
public void setImageResource(int resId)
{
Bitmap originalImage = BitmapFactory.decodeResource(getResources(), resId);
DoReflection(originalImage);
// super.setImageResource(resId);
}
private void DoReflection(Bitmap originalImage)
{
final int reflectionGap = 4; // 原始图片和反射图片中间的间距
int width = originalImage.getWidth();
int height = originalImage.getHeight();
// 反转
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
// reflectionImage就是下面透明的那部分,可以设置它的高度为原始的3/4,这样效果会更好些
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, 0, width, height, matrix, false);
// 创建一个新的bitmap,高度为原来的两倍
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height), Config.ARGB_8888);
Canvas canvasRef = new Canvas(bitmapWithReflection);
// 先画原始的图片
canvasRef.drawBitmap(originalImage, 0, 0, null);
// 画间距
Paint deafaultPaint = new Paint();
canvasRef.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
// 画被反转以后的图片
canvasRef.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
// 创建一个渐变的蒙版放在下面被反转的图片上面
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x80ffffff, 0x00ffffff,
TileMode.CLAMP);
// Set the paint to use this shader (linear gradient)
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvasRef.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
// 调用ImageView中的setImageBitmap
this.setImageBitmap(bitmapWithReflection);
}
}