JavaScript
语言:
JaveScriptBabelCoffeeScript
确定
class App {
init() {
this.backgroundColor = 0xed1a21;
this.ambientLightColor = 0xffffff;
this.spotLightColor = 0xffffff;
this.boxColor = 0x1a63ed;
this.angle = 0;
this.gridSize = 30;
this.col = this.gridSize
this.row = this.gridSize;
this.velocity = .1;
this.boxes = [];
this.amplitude = -1;
this.frequency = 0;
this.waveLength = 150;
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(this.backgroundColor);
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
this.camera.position.set(17.7, 25.3, -17.9);
this.controls = new THREE.OrbitControls(this.camera);
this.addRenderer();
this.addAmbientLight();
this.addSpotLight();
this.addFloor();
this.addBoxes(this.scene);
this.addGUIControls();
this.animate();
window.addEventListener('resize', this.onResize.bind(this));
}
addGUIControls() {
this.gui = new dat.GUI();
this.gui.add(this, 'amplitude', -10, .2);
this.gui.add(this, 'velocity', 0, .5);
this.gui.add(this, 'waveLength', 100, 500);
this.controller = this.gui.add(this, 'gridSize', 24, 50);
this.controller.onFinishChange((value) => {
this.gridSize = Math.floor(value);
this.clearScene();
this.col = this.gridSize
this.row = this.gridSize;
this.addBoxes(this.scene);
});
}
addRenderer() {
this.renderer = new THREE.WebGLRenderer({
antialias: true
});
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(this.renderer.domElement);
}
addAmbientLight() {
const light = new THREE.AmbientLight(this.ambientLightColor, .5);
this.scene.add(light);
}
addSpotLight() {
this.spotLight = new THREE.SpotLight(this.spotLightColor);
this.spotLight.position.set(100, 250, 150);
this.spotLight.castShadow = true;
this.scene.add(this.spotLight);
}
clearScene() {
for (let i = 0; i < this.col; i++) {
for (let j = 0; j < this.row; j++) {
this.scene.remove(this.boxes[i][j]);
}
}
this.boxes = [];
}
addBoxes(scene) {
for (let i = 0; i < this.col; i++) {
this.boxes[i] = [];
for (let j = 0; j < this.row; j++) {
const box = this.getBox();
box.scale.set(1, 0.001, 1);
this.boxes[i][j] = box;
box.position.set(i - this.gridSize * .5, 0, j - this.gridSize * .5);
scene.add(box);
}
}
}
drawWave() {
for (let i = 0; i < this.col; i++) {
for (let j = 0; j < this.row; j++) {
const distance = this.distance(j, i, this.row * .5, this.col * .5);
let offset = this.map(distance, 0, this.waveLength, -100, 100);
const angle = this.angle + offset;
this.boxes[i][j].scale.y = this.map(Math.sin(angle), -1, -this.amplitude, 0.001, 1);
}
}
this.angle -= this.velocity;
}
distance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2));
}
map(value, start1, stop1, start2, stop2) {
return (value - start1) / (stop1 - start1) * (stop2 - start2) + start2
}
addFloor() {
const planeGeometry = new THREE.PlaneGeometry(500, 500);
const planeMaterial = new THREE.ShadowMaterial({
opacity: .35
});
this.floor = new THREE.Mesh(planeGeometry, planeMaterial);
planeGeometry.rotateX(-Math.PI / 2);
this.floor.position.y = 0;
this.floor.receiveShadow = true;
this.scene.add(this.floor);
}
getBox() {
const size = 1;
const geometry = new THREE.BoxGeometry(size, 5, size);
const material = new THREE.MeshPhysicalMaterial({
color: this.boxColor,
emissive: 0x0,
roughness: .5,
metalness: .1,
reflectivity: .5
});
const box = new THREE.Mesh(geometry, material);
box.castShadow = true;
box.receiveShadow = true;
box.position.y = 2.5;
const pivot = new THREE.Object3D();
pivot.add(box);
return pivot;
}
addGrid() {
const size = this.col;
const divisions = size;
const gridHelper = new THREE.GridHelper(size, divisions);
gridHelper.position.set(0, 0, 0);
gridHelper.material.opacity = 0;
gridHelper.material.transparent = true;
this.scene.add(gridHelper);
}
animate() {
this.drawWave();
this.controls.update();
this.renderer.render(this.scene, this.camera);
requestAnimationFrame(this.animate.bind(this));
}
onResize() {
const ww = window.innerWidth;
const wh = window.innerHeight;
this.camera.aspect = ww / wh;
this.camera.updateProjectionMatrix();
this.renderer.setSize(ww, wh);
}
}
const app = new App();
app.init();