java游戏项目下载_java--游戏后端--项目开发总结6--资源下载

/*** 获取资源

*

*@paramrequest 请求

*@paramresponse 响应*/@RequestMapping("/getFile")public voidgetFile(HttpServletRequest request, HttpServletResponse response) {//请求信息

String version = request.getParameter("version");

String data= request.getParameter("data");

String platform= request.getParameter("platform");//获取版本文件

String xmlPath = "";try{

File path= new File(ResourceUtils.getURL("classpath:").getPath());while (true) {

File parentFile=path.getParentFile();if (parentFile.getParent().endsWith("mapleStoryBackstage")) {

xmlPath= parentFile.getParent() + "/assetBundles/" + platform + "/version.xml";break;

}else{

path=path.getParentFile();

}

}

}catch(FileNotFoundException e) {

e.printStackTrace();

}//验证版本

AssetBundleVersion serverAssetBundleVersion = appService.assetBundleVersionXmlDecode(newFile(xmlPath));

ConcurrentHashMap serverAssetBundleMap =serverAssetBundleVersion.getAssetBundleMap();

List assetBundleList = new ArrayList<>();if(StringUtils.isBlank(data)) {

LogManger.info("首次更新资源");

serverAssetBundleMap.values().forEach(assetBundle->assetBundleList.add(assetBundle.getUrl()));

}else if(version.equals(serverAssetBundleVersion.getVersion())) {

LogManger.info("已是最新版");return;

}else{//资源比对

LogManger.info("增量更新资源");

List assetBundleList1 = JSONArray.parseArray(data, AssetBundle.class);

Map a = new ConcurrentHashMap<>();

assetBundleList1.forEach(assetBundle->{

AssetBundle assetBundle1=a.get(assetBundle.getName());if (null ==assetBundle1) {

a.put(assetBundle.getName(), assetBundle);

}else{

System.out.println(assetBundle.getName());

}

});

Map clientAssetBundleMap = JSONArray.parseArray(data, AssetBundle.class).stream().collect(Collectors.toMap(AssetBundle::getName, (p) ->p));

serverAssetBundleMap.forEach((key, value)->{

AssetBundle assetBundle=clientAssetBundleMap.get(key);if (null ==assetBundle) {

assetBundleList.add(value.getUrl());

}else{if (!value.getMd5().equals(assetBundle.getMd5())) {

assetBundleList.add(value.getUrl());

}

}

});

}//资源目录

String destFileName = "assetBundle";

String[] split= xmlPath.split("/");

StringBuilder basePath= newStringBuilder();for (int i = 0; i < split.length - 1; i++) {

basePath.append(split[i]).append("/");

}//创建压缩文件

FileOutputStream fileOutputStream;

ZipOutputStream zipOutputStream;

FileInputStream fileInputStream= null;

File zipFile= new File(platform + "_" + destFileName + ".zip");try{

fileOutputStream= newFileOutputStream(zipFile.getName());

zipOutputStream= newZipOutputStream(fileOutputStream);for(String path : assetBundleList) {

addToZip(fileInputStream, basePath, zipOutputStream, path);

}

addToZip(fileInputStream, basePath, zipOutputStream,"WindowsPlayer");

zipOutputStream.closeEntry();

zipOutputStream.close();if (fileInputStream != null) {

fileInputStream.close();

}

fileOutputStream.close();byte[] fileBytes =FileUtil.readFileToByteArray(zipFile);byte[] versionBytes =serverAssetBundleVersion.getVersion().getBytes();

ByteBuf byteBuf=Unpooled.copiedBuffer(ByteUtil.int2Bytes(versionBytes.length), versionBytes, fileBytes);byte[] bytes = new byte[byteBuf.readableBytes()];

byteBuf.readBytes(bytes);//通过response发送数据

response.setCharacterEncoding("UTF-8");

response.setHeader("Content-disposition", "attachment; filename=" + platform + "_" +destFileName);

response.setContentLength(bytes.length);

response.setContentType("multipart/form-data");

InputStream in= newByteArrayInputStream(bytes);

OutputStream out=response.getOutputStream();intb;byte[] bufferOut = new byte[1024];while ((b = in.read(bufferOut)) != -1) {

out.write(bufferOut,0, b);

}

out.close();

in.close();

zipFile.delete();

}catch(IOException e) {

e.printStackTrace();

}

}

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