package{
import Box2D.Collision.Shapes.b2PolygonShape;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.Joints.b2RevoluteJoint;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2DebugDraw;
import Box2D.Dynamics.b2FixtureDef;
import Box2D.Dynamics.b2World;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width="800",height="600",frameRate="32",backgroundColor="0x000000")]
public class ApplicableForce extends Sprite{
private var world:b2World;
private var timeStep:Number;
private var iterations:uint;
private var pixelsPerMeter:Number = 30;
private var frontJoint:b2RevoluteJoint;
private var rearJoint:b2RevoluteJoint;
public function ApplicableForce(){
createWorld();
makeDebugDraw();
createBox(400,585,400,15,false,"ground");
createBox(100,40,10,10,true,"left");
createBox(400,40,10,10,true,"middle");
createBox(700,40,10,10,true,"right");
stage.addEventListener(MouseEvent.MOUSE_DOWN,onMouseDown);
addEventListener(Event.ENTER_FRAME,onEnterframe);
}
private function createWorld():void{
var gravity:b2Vec2 = new b2Vec2(0.0,9.8);
var doSleep:Boolean = true;
world = new b2World(gravity,doSleep);
world.SetWarmStarting(true);
timeStep = 1.0/30.0;
iterations = 10;
}
private function makeDebugDraw():void{
var debugDraw:b2DebugDraw = new b2DebugDraw();
var debugSprite:Sprite = new Sprite();
addChild(debugSprite);
debugDraw.SetSprite(debugSprite);
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit);
world.SetDebugDraw(debugDraw);
}
private function createBox(x:Number,y:Number,hx:Number,hy:Number,isDynamic:Boolean,data:String):void{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set(x/pixelsPerMeter,y/pixelsPerMeter);
if(isDynamic){
bodyDef.type = b2Body.b2_dynamicBody;
}
var box:b2PolygonShape = new b2PolygonShape();
box.SetAsBox(hx/pixelsPerMeter,hy/pixelsPerMeter);
var fixtureDef:b2FixtureDef = new b2FixtureDef();
fixtureDef.shape = box;
var body:b2Body = world.CreateBody(bodyDef);
body.SetUserData(data);
body.CreateFixture(fixtureDef);
}
private function onMouseDown(e:MouseEvent):void{
var force:b2Vec2;
for(var body:b2Body = world.GetBodyList();body;body = body.GetNext()){
switch(body.GetUserData()){
case "left":
force = new b2Vec2(0,-450);
body.ApplyForce(force,body.GetWorldCenter());
break;
case "middle":
force = new b2Vec2(0,-15);
body.ApplyImpulse(force,body.GetWorldCenter());
break;
case "right":
force = new b2Vec2(0,-15);
body.SetAwake(true);
body.SetLinearVelocity(force);
break;
}
}
}
private function onEnterframe(e:Event):void{
world.Step(timeStep,iterations,iterations);
world.ClearForces();
world.DrawDebugData();
}
}
}