java+线程池做消费者_使用线程池及callable接口与future接口来解决生产者消费者问题...

这两天复习java线程时,把java里面的线程基本知识点与jdk1.5以后新添加的一些类的使用都了解了一下,借用生产者消费者的问题来将他们实践一下。

题目:(题目在csdn一大牛的空间找的)

生产者-消费者模式,这个食堂中只有1张桌子,同时最多放10个盘子,现在有4个厨师做菜,每做好一盘就往桌子上放(生产者将产品往仓库中放),而有6个食客不停地吃(消费者消费产品,为了说明问题,他们的食量是无的).一般而言,厨师200-400ms做出一盘菜,而食客要400-600ms吃完一盘.当桌子上放满了10个盘子后,所有厨师都不能再往桌子上放,而当桌子上没有盘子时,所有的食客都只好等待.

代码:

package net.xicp.tarbitrary.producerandcustomer;

import java.util.LinkedList;

import java.util.Random;

import java.util.concurrent.Callable;

import java.util.concurrent.ExecutionException;

import java.util.concurrent.ExecutorService;

import java.util.concurrent.Executors;

import java.util.concurrent.FutureTask;

import java.util.concurrent.TimeUnit;

import java.util.concurrent.locks.Condition;

import java.util.concurrent.locks.Lock;

import java.util.concurrent.locks.ReentrantLock;

public class NewFeatureTest {

public static void main(String[] args) throws

InterruptedException,

ExecutionException

{

// 创建一个具有10个线程的线程池

ExecutorService se =

Executors.newFixedThreadPool(30);

// 产生一张桌子,桌子的最大容量为10

DiningTable table = new

DiningTable(10);

// 产生生产者对象

Chef chef = new

Chef(table);

// 产生消费者对象

Eater eater = new

Eater(table);

//本例只是模拟10个生产者与10个消费者,并没有完全按照题目的意思来进行解答

for (int i = 1; i

< 11; i++) {

final

FutureTask cheafTask = new FutureTask(chef);

final

FutureTask eaterTask = new FutureTask(eater);

//

启动一个生产者线程

se.execute(cheafTask);

//

启动一个消费者线程

se.execute(eaterTask);

//

启动一个线程监听当前生产者线程的结果

se.execute(new

Runnable() {

@Override

public

void run() {

try

{

String

st = cheafTask.get();

System.out.println(st);

}

catch (InterruptedException e) {

e.printStackTrace();

}

catch (ExecutionException e) {

e.printStackTrace();

}

}

});

//

启动一个线程监听当前消费者线程的结果

se.execute(new

Runnable() {

@Override

public

void run() {

try

{

String

st = eaterTask.get();

System.out.println(st);

}

catch (InterruptedException e) {

e.printStackTrace();

}

catch (ExecutionException e) {

e.printStackTrace();

}

}

});

//有序地关闭前面已经启动的一些线程

}

se.shutdown();

}

}

class Chef implements Callable {

private DiningTable t;

private Random random = new Random();

public Chef(DiningTable table) {

this.t = table;

}

public DiningTable getT() {

return t;

}

public void setT(DiningTable t) {

this.t = t;

}

public Dish produce() {

try {

//

模拟做菜用的时间,200-400毫秒一道菜

//

跟下面一句的效果一致

TimeUnit.MILLISECONDS.sleep(200

+ random.nextInt(201));

//

Thread.sleep(200 + random.nextInt(201));

} catch (InterruptedException

e) {

e.printStackTrace();

}

Dish food = new Dish();

return food;

}

@Override

public String call() throws Exception {

for (int i = 0; i

< 10; i++) {

Dish food =

produce();

t.putFood(food);

}

return

Thread.currentThread().getName() + "结束";

}

}

class Eater implements Callable {

private DiningTable t;

private Random random = new Random();

public Eater(DiningTable table) {

this.t = table;

}

public DiningTable getT() {

return t;

}

public void setT(DiningTable t) {

this.t = t;

}

public void consume(Dish food) {

try {

//

模拟吃菜用的时间

//

跟下面一句的效果一致

TimeUnit.MILLISECONDS.sleep(400

+ random.nextInt(201));

//

Thread.sleep(400 + random.nextInt(201));

} catch (InterruptedException

e) {

e.printStackTrace();

}

}

@Override

public String call() throws Exception {

for (int i = 0; i

< 10; i++) {

Dish food =

t.getFood();

consume(food);

}

return

Thread.currentThread().getName() + "结束";

}

}

class Dish {

Random random = new Random();

private String foodName;

public Dish() {

super();

int posi =

random.nextInt(name.length);

this.foodName =

name[posi];

}

String name[] = { "巫山烤鱼",

"清炒小白菜 ", "糖醋里脊", "手撕包菜", "拔丝香蕉", "水煮肉片",

"酸菜鱼",

"土豆肉片" };

public String getName() {

return foodName;

}

}

class DiningTable {

// 装食物用的容器

private LinkedList list = new LinkedList();

// 定义最大放菜量

private int maxSize;

// 创建一把锁

private Lock lock = new ReentrantLock();

// 获得当前lock对象的 Condition 实例

private Condition condition;

public Lock getLock() {

return lock;

}

public void setLock(Lock lock) {

this.lock = lock;

}

public Condition getCondition() {

return condition;

}

public void setCondition(Condition condition)

{

this.condition =

condition;

}

public LinkedList getList() {

return list;

}

public void setList(LinkedList list) {

this.list = list;

}

public int getMaxSize() {

return maxSize;

}

public void setMaxSize(int maxSize) {

this.maxSize = maxSize;

}

public DiningTable(int maxSize) {

super();

this.maxSize = maxSize;

this.condition =

lock.newCondition();

}

public void putFood(Dish food) {

// 先进行锁定,

与synchronize起的作用类似

lock.lock();

try {

//

防止假唤醒

while

(list.size() >= maxSize) {

System.out.println(

"菜已经上满了" + Thread.currentThread().getName() +

",让他们先吃,等消灭几盘再做菜");

//

如果桌子的菜已经放满了,则让当前线程等待

this.condition.await();

}

list.addLast(food);

System.out.println(Thread.currentThread().getName()

+ "烹饪了"

+

food.getName());

//

通知所有休眠的食客线程继续吃菜

this.condition.signalAll();

} catch (Exception e) {

e.printStackTrace();

} finally {

// 解除锁定

lock.unlock();

}

}

public Dish getFood() {

// 先进行锁定,

与synchronize起的作用类似

lock.lock();

Dish dish = null;

try {

//

防止假唤醒

while

(list.size() <= 0) {

System.out.println(

"菜已经被吃光了" + Thread.currentThread().getName() + "歇会再吃");

//

如果桌子上已经没有菜了,则让当前线程等待

this.condition.await();

}

dish =

list.removeFirst();

System.out.println(Thread.currentThread().getName()

+ "吃掉了"

+

dish.getName());

//

通知所有休眠的做菜线程继续做菜

this.condition.signalAll();

} catch (Exception e) {

e.printStackTrace();

} finally {

// 解除锁定

lock.unlock();

}

return dish;

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值