Try this :
With Visual js you can setup page like this :
You will get :
*99% canvas 2d
Add new object
Create webcam component (nui or normal)
Create coallision (basic - rect)
Create textBox (virtual keyboard for mobile)
Create particle
Atach player (basic movement)
MultipEER (Networking)*
localStarage
App created from visual js always work on all browsers(mobile / desktop). Networking - webRTC - multipeer
Api look like this :
Application Programming Interface Documentation for Visual JS 0.5 >
GAME_OBJECT is main object in this framework.
1) Adding new game object (name will be 'GO' ):
HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("GO" ,
x , y , w , h , speed )
HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT( "GO" ,
45 , 45 , 10 , 10 , 10)
// 2) Adding image or animation :
// DRAW TYPE can be // 'DRAW_FRAME' no animation // 'LOOP' playing
animation // this number '1111123123' is ID can be any number
//ANIMATION ( surf ,TYPE_, FrameIndex ,source , PARENT , ID , blink_
, min_ , max_ , step , speed_ , opacity_ )
HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").GAME_OBJECTS.ACCESS("GO").CREATE_ANIMATION(
SURF , "DRAW_FRAME" , 6 , RESOURCE.Tiles , 1111123123 , "no" ,
1,11,1,1,1)
3)Disable draging GO.DRAG = false;
// RESOURCE.NAMEOFFOLDERANIMATION
add folder "Tiles" with images in folder /res/ and run node res.js
// refresh page and you will get
RESOURCE.Tiles ready for use !
// MAKE MODULE ACCESS EASY var
STARTER = HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER");
STARTER.GAME_OBJECTS.ACCESS("GO").CREATE_ANIMATION( SURF ,
"DRAW_FRAME" , 6 , RESOURCE.Tiles , 1111123123 , "no" , 1,11,1,1,1)
//DRAG initial value is true GO.DRAG = false;
//setup quard height = width GO.POSITION.DIMENSION.H = GO.POSITION.DIMENSION.W;
4) EVENTS FOR MOUSE AND MOBILE TOUCH HANDLED
//CLICK OR TOUCH START GO.TAP = function(){
//this make point directing to the game object instance
// this.NAME or this.ANIMATION.CURRENT_FRAME };
GO.TOUCH_DOWN = function(){
STARTER.DESTROY_OBJECT("GO") console.log("THIS MUST BE TERMINATED
ON MOUSE DOWN or TOUCH_DOWN : " + this.NAME);
//this.DESTROY_ME_AFTER_X_SECUND( 100 ); //console.log("THIS MUST BE
TERMINATED ON CLICK : " + this.NAME); };
GO.TOUCH_MOVE = function(){
console.log("HOVER ON OBJECT OR MOBILE TOUCH_MOVE : " + this.NAME); };
GO.TOUCH_UP = function(){
console.log("MOUSE UP ON OBJECT OR MOBILE TOUCH_UP : " + this.NAME); };*