#include
#include
#include
#include
#define High 15
#define Width 20
int ball_x,ball_y;
int ball_vx,ball_vy;
int position_x,position_y;
int ridus;
int left,right;
int score;
int ball_number;
int canvas[High][Width] = {0};
void gotoxy(int x,int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void startup()
{
ridus = 5;
position_x = High-1;
position_y = Width/2;
ball_number=0;
score=0;
left = position_y - ridus;
right = position_y + ridus;
ball_x = position_x-1;
ball_y = position_y;
ball_vx = -1;
ball_vy = 1;
canvas[ball_x][ball_y] = 1;
int k,i;
for(k=left;k<=right;k++)
canvas[position_x][k] = 2;
for(k=0;k
for(i=0;i
canvas[i][k] = 3;
}
void show()
{
gotoxy(0,0);
int i,j;
for(i=0;i
{
for(j=0;j
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == 1)
printf("0");
else if(canvas[i][j] == 2)
printf("*");
else if(canvas[i][j] == 3)
printf("#");
}
printf("|\n");
}
for(j=0;j
printf("-");
printf("\n");
printf("反弹小球数:%d\n",ball_number);
printf("消掉的砖块数:%d\n",score);
}
void updateWithoutInput()
{
if(ball_x==High-2)
{
if((ball_y>=left)&&(ball_y<=right))
{
ball_number++;
+printf("\a");
}
else
{
printf("游戏失败\n");
system("pause");
exit(0);
}
}
static int speed = 0;
if(speed<7)
speed++;
if(speed == 7)
{
speed = 0;
canvas[ball_x][ball_y] = 0;
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
canvas[ball_x][ball_y] = 1;
if((ball_x==0)||(ball_x==High-1))
ball_vx = -ball_vx;
if((ball_x==0)||(ball_y==Width-1))
ball_vy = -ball_vy;
if(canvas[ball_x-1][ball_y] = 3)
{
ball_vx = -ball_vx;
canvas[ball_x-1][ball_y] = 0;
score++;
printf("\a");
}
}
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if(input == 'a'&&left>0)
{
canvas[position_x][right] = 0;
position_y--;
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][left] = 2;
}
if(input == 'd'&&right
{
canvas[position_x][left] = 0;
position_y++;
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][right] = 2;
}
}
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
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