websocket python实现_websocket python实现原理

""" pip install ws4py """

import json

from ws4py.client.threadedclient import WebSocketClient

class CG_Client(WebSocketClient):

def opened(self):

req = '{"event":"subscribe", "channel":"eth_usdt.deep"}'

self.send(req)

def closed(self, code, reason=None):

print("Closed down:", code, reason)

def received_message(self, resp):

resp = json.loads(str(resp))

data = resp['data']

if type(data) is dict:

ask = data['asks'][0]

print('Ask:', ask)

bid = data['bids'][0]

print('Bid:', bid)

if __name__ == '__main__':

ws = None

try:

ws = CG_Client('wss://i.cg.net/wi/ws')

ws.connect()

ws.run_forever()

except KeyboardInterrupt:

ws.close()

下面介绍另一个比较通用的方法实现websocket:

requirements.txt

websocket_client==0.56.0

six==1.12.0

pip install --no-index --ignore-installed --find-links=./dependency -r requirements.txt

pip download -d ./dependency -r requirements.txt

# coding=utf-8

import ssl

url="localhost:8016/official-website-backend/websocket?"

import wave,os

p="2019-05-06_11-42-06_8611.wav"

path=os.path.join(os.getcwd(),p)

files=wave.open(path,'rb')

data=files.readframes(1024)

print("data type is %s"%type(data))

import json

import websocket

def on_message(ws, message): # 服务器有数据更新时,主动推送过来的数据

print(message)

def on_error(ws, error): # 程序报错时,就会触发on_error事件

print(error)

def on_close(ws):

print("Connection closed ……")

def on_open(ws): # 连接到服务器之后就会触发on_open事件,这里用于send数据

req=data

print("发送文件type: %s"%type(data))

ws.send(req)

if __name__ == "__main__":

websocket.enableTrace(True)

ws = websocket.WebSocketApp(url,

on_message=on_message,

on_error=on_error,

on_close=on_close)

ws.on_open = on_open

ws.on_message=on_message

ws.on_error=on_error

ws.on_close=on_close

ws.run_forever(ping_timeout=30)

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