static final classNode {/**Marker to indicate a node is waiting in shared mode*/
//非独占
static final Node SHARED = newNode();/**Marker to indicate a node is waiting in exclusive mode*/
//独占
static final Node EXCLUSIVE = null;/**waitStatus value to indicate thread has cancelled*/
//线程已取消
static final int CANCELLED = 1;/**waitStatus value to indicate successor's thread needs unparking*/
//后续节点线程需要调度
static final int SIGNAL = -1;/**waitStatus value to indicate thread is waiting on condition*/
//线程等待某一条件
static final int CONDITION = -2;/*** waitStatus value to indicate the next acquireShared should
* unconditionally propagate*/
//下次acquireShared无条件传递
static final int PROPAGATE = -3;/*** Status field, taking on only the values:
* SIGNAL: The successor of this node is (or will soon be)
* blocked (via park), so the current node must
* unpark its successor when it releases or
* cancels. To avoid races, acquire methods must
* first indicate they need a signal,
* then retry the atomic acquire, and then,
* on failure, block.
* CANCELLED: This node is cancelled due to timeout or interrupt.
* Nodes never leave this state. In particular,
* a thread with cancelled node never again blocks.
* CONDITION: This node is currently on a condition queue.
* It will not be used as a sync queue node
* until transferred, at which time the status
* will be set to 0. (Use of this value here has
* nothing to do with the other uses of the
* field, but simplifies mechanics.)
* PROPAGATE: A releaseShared should be propagated to other
* nodes. This is set (for head node only) in
* doReleaseShared to ensure propagation
* continues, even if other operations have
* since intervened.
* 0: None of the above
*
* The values are arranged numerically to simplify use.
* Non-negative values mean that a node doesn't need to
* signal. So, most code doesn't need to check for particular
* values, just for sign.
*
* The field is initialized to 0 for normal sync nodes, and
* CONDITION for condition nodes. It is modified using CAS
* (or when possible, unconditional volatile writes).*/
volatile intwaitStatus;/*** Link to predecessor node that current node/thread relies on
* for checking waitStatus. Assigned during enqueing, and nulled
* out (for sake of GC) only upon dequeuing. Also, upon
* cancellation of a predecessor, we short-circuit while
* finding a non-cancelled one, which will always exist
* because the head node is never cancelled: A node becomes
* head only as a result of successful acquire. A
* cancelled thread never succeeds in acquiring, and a thread only
* cancels itself, not any other node.*/
volatileNode prev;/*** Link to the successor node that the current node/thread
* unparks upon release. Assigned during enqueuing, adjusted
* when bypassing cancelled predecessors, and nulled out (for
* sake of GC) when dequeued. The enq operation does not
* assign next field of a predecessor until after attachment,
* so seeing a null next field does not necessarily mean that
* node is at end of queue. However, if a next field appears
* to be null, we can scan prev's from the tail to
* double-check. The next field of cancelled nodes is set to
* point to the node itself instead of null, to make life
* easier for isOnSyncQueue.*/
volatileNode next;/*** The thread that enqueued this node. Initialized on
* construction and nulled out after use.*/
volatileThread thread;/*** Link to next node waiting on condition, or the special
* value SHARED. Because condition queues are accessed only
* when holding in exclusive mode, we just need a simple
* linked queue to hold nodes while they are waiting on
* conditions. They are then transferred to the queue to
* re-acquire. And because conditions can only be exclusive,
* we save a field by using special value to indicate shared
* mode.*/Node nextWaiter;/*** Returns true if node is waiting in shared mode*/
final booleanisShared() {return nextWaiter ==SHARED;
}/*** Returns previous node, or throws NullPointerException if null.
* Use when predecessor cannot be null. The null check could
* be elided, but is present to help the VM.
*
*@returnthe predecessor of this node*/
final Node predecessor() throwsNullPointerException {
Node p=prev;if (p == null)throw newNullPointerException();else
returnp;
}
Node() {//Used to establish initial head or SHARED marker
}
Node(Thread thread, Node mode) {//Used by addWaiter
this.nextWaiter =mode;this.thread =thread;
}
Node(Thread thread,int waitStatus) { //Used by Condition
this.waitStatus =waitStatus;this.thread =thread;
}
}