python怎么显示分数_在这个简单的游戏中我如何显示分数?

我试过使用blit函数将其粘贴到曲面上,但这不起作用,因为我不能使用曲面作为得分源,就像我对player、enemy和food变量所做的那样。我也试过使用self.score=score((75575)),但这不起作用,因为出于某种原因,它说“self”没有定义。如何在屏幕上显示分数?import os, sys

import pygame

from pygame.locals import *

pygame.init()

mainClock = pygame.time.Clock()

WINDOWWIDTH = 1000

WINDOWHEIGHT = 700

windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)

pygame.display.set_caption("Avoid!")

BLACK = (0, 0, 0)

RED = (255, 0, 0)

WHITE = (255, 255, 255)

GREEN = (0, 255, 0)

player = pygame.Rect(500, 300, 40, 40)

playerImage = pygame.Surface((40, 40))

enemy = pygame.Rect(300, 400, 20, 20)

enemyImage = pygame.Surface((20, 20))

enemyImage.fill((RED))

food = pygame.Rect(300, 500 , 20, 20)

foodImage = pygame.Surface((20, 20))

foodImage.fill((GREEN))

moveLeft = False

moveRight = False

moveUp = False

moveDown = False

MOVESPEED = 6

class Score(pygame.sprite.Sprite):

"""A sprite for the score."""

def __init__(self, xy):

pygame.sprite.Sprite.__init__(self)

self.xy = xy #save xy -- will center our rect on it when we change the score

self.font = pygame.font.Font(None, 50) # load the default font, size 50

self.color = (255, 165, 0) # our font color in rgb

self.score = 0 # start at zero

self.reRender() # generate the image

def update(self):

pass

def add(self, points):

"""Adds the given number of points to the score."""

self.score += points

self.reRender()

if player.colliderect(food):

return add

def reset(self):

"""Resets the scores to zero."""

self.score = 0

self.reRender()

def reRender(self):

"""Updates the score. Renders a new image and re-centers at the initial coordinates."""

self.image = self.font.render("%d"%(self.score), True, self.color)

self.rect = self.image.get_rect()

self.rect.center = self.xy

while True:

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

if event.type == KEYDOWN:

if event.key == K_LEFT:

moveRight = False

moveLeft = True

if event.key == K_RIGHT:

moveLeft = False

moveRight = True

if event.key == K_UP:

moveDown = False

moveUp = True

if event.key == K_DOWN:

moveUp = False

moveDown = True

if event.type == KEYUP:

if event.key == K_ESCAPE:

pygame.quit()

sys.exit()

if event.key == K_LEFT:

moveRight = False

moveLeft = True

if event.key == K_RIGHT:

moveLeft = False

moveRight = True

if event.key == K_UP:

moveDown = False

moveUp = True

if event.key == K_DOWN:

moveUp = False

moveDown = True

windowSurface.fill(WHITE)

if moveDown and player.bottom < WINDOWHEIGHT:

player.top += MOVESPEED

if moveUp and player.top > 0:

player.top -= MOVESPEED

if moveLeft and player.left > 0:

player.left -= MOVESPEED

if moveRight and player.right < WINDOWWIDTH:

player.right +=MOVESPEED

if player.colliderect(enemy):

pygame.quit()

sys.exit()

windowSurface.blit(playerImage, player)

windowSurface.blit(enemyImage, enemy)

windowSurface.blit(foodImage, food)

score = Score((75, 575))

pygame.display.update()

mainClock.tick(40)

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