直接贴代码了:
#include
#include
typedef unsigned long uint32;
#define N (624) // length of state vector
#define M (397)
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask highest bit of u
#define loBit(u) ((u) & 0x00000001U) // mask lowest bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask all but highest bit of u
#define mixBits(u, v) (hiBit(u) | loBits(v)) // move high bit of u to low bits of v
void seedMT(uint32 seed);
uint32 reloadMT(void);
uint32 randomMT(void);
static uint32 state[N+1];
static uint32 *next;
static int left = -1;
void seedMT(uint32 seed)
{
register uint32 x = (seed | 1U) & 0xFFFFFFFFU, *s = state;
register int j;
for(left = 0, *s++=x, j=N; --j;
*s++ = (x*69069U) & 0xFFFFFFFFFF);
}
uint32 reloadMT(void)
{
register uint32 *p0=state, *p2=state+2, *pM=state+M, s0, s1;
register int j;
if(left < -1)
seedMT(4357U);
left=N-1, next=state+1;
for(s0=state[0], s1=state[1], j=N-M+1; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
for(pM=state, j=M; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 = state[0], *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
return (s1 ^ (s1 >> 18));
}
uint32 randomMT(void)
{
uint32 y;
//printf("... left = %d\n", left);
if(--left < 0)
return (reloadMT());
//printf("... *next = %d\n", *next);
y = *next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return (y);
}
// test only
int main() {
int seed;
scanf("%d", &seed);
seedMT(seed);
int cnt = 1000000, a = 0, b = 0;
while(cnt--) {
if(randomMT()%2==0) {
a++;
}
else b++;
reloadMT();
}
printf("%d %d\n", a, b);
return 0;
}