c html2canvas,GitHub - brcontainer/html2canvas-csharp-proxy: C# Proxy html2canvas (aspx)

html2canvas-proxy-csharp 0.0.6

C# Proxy html2canvas

This script allows you to use html2canvas.js with different servers, ports and protocols (http, https),

preventing to occur "tainted" when exporting the for image.

Others scripting language

You do not use ASP.NET, but need html2canvas working with proxy, see other proxies:

###Problem and Solution###

When adding an image that belongs to another domain in and after that try to export the canvas

for a new image, a security error occurs (actually occurs is a security lock), which can return the error:

SecurityError: DOM Exception 18

Error: An attempt was made to break through the security policy of the user agent.

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Usage

html2canvas ashx (c#) proxy

//

(function() {

window.onload = function() {

html2canvas(document.body, {

"logging": true, //Enable log (use Web Console for get Errors and Warings)

"proxy":"html2canvasproxy.ashx",

"onrendered": function(canvas) {

var img = new Image();

img.onload = function() {

document.body.appendChild(img);

};

img.error = function() {

if(window.console.log) {

window.console.log("Not loaded image from canvas.toDataURL");

} else {

alert("Not loaded image from canvas.toDataURL");

}

};

img.src = canvas.toDataURL("image/png");

}

});

};

})();

//]]>

google maps static

Using Web Console

If you have any problems with the script recommend to analyze the log using the Web Console from your browser:

Get NetWork results:

An alternative is to diagnose problems accessing the link directly:

http://[DOMAIN]/[PATH]/html2canvasproxy.php?url=http%3A%2F%2Fmaps.googleapis.com%2Fmaps%2Fapi%2Fstaticmap%3Fcenter%3D40.714728%2C-73.998672%26zoom%3D12%26size%3D800x600%26maptype%3Droadmap%26sensor%3Dfalse%261&callback=html2canvas_0

Replace [DOMAIN] by your domain (eg. 127.0.0.1) and replace [PATH] by your project folder (eg. project-1/test), something like:

http://localhost/project-1/test/html2canvasproxy.php?url=http%3A%2F%2Fmaps.googleapis.com%2Fmaps%2Fapi%2Fstaticmap%3Fcenter%3D40.714728%2C-73.998672%26zoom%3D12%26size%3D800x600%26maptype%3Droadmap%26sensor%3Dfalse%261&callback=html2canvas_0

.NET Framework compatibility

From version 0.0.4 has become the code compatible with older versions of the .net framework, being compatible with version .net framework 2.0+

Alternatives for C#(C Sharp)

You are not using html2canvas but need a similar solution?

See simpleHttpProxy:

Changlog

html2canvas-csharp-proxy 0.0.5 and 0.0.6

Added support to HTTP Basic access authentication

Added support to use data URI scheme in callback

Added support to SVG images

Added support to requests/response without "Content-Length"

Added detection if the "Content-Length" header is equal to "0" (Content-Length: 0)

Moved "setup vars" to "Class"

Removed unecessary "fullurl = fullurl"

Removed "must-revalidate" header

Remove charset in "mimetype"

Fixed bug in detecting if "callback" and "url" are undefined (GET params)

Fixed Ascii2Inline function (version 0.0.6)

Fixed size in buffer (sometimes had negative number and the buffer causing an error in the script) (version 0.0.6)

Replace "tabs" by space (4 size) (version 0.0.6)

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JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.

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