package com.poker;
/*
* 定义一个纸牌的实体类
*/
public class Poker implements Comparable{
String color ;//定义花色
String card ;//定义牌
Double num ;//定义用来比较的数字
public Poker() {
}
public Poker(String color,String card,double num) {//含参构造器
this.color = color ;
this.card = card ;
this.num = num ;
}
@Override
public String toString() {//重写下,打印输出的时候屏蔽掉数字
return color+card;
}
@Override
public int compareTo(Poker o) {//定义比较规则
// TODO Auto-generated method stub
return this.num.compareTo(o.num);
}
}
package com.poker;
import java.util.ArrayList;
import java.util.List;
/*
* 定义一个玩家实体类
*/
public class Player {
String name ;
Integer id ;
List playingcards;
public Player() {
}
public Player(String name , Integer id ,List playingcards) {//含参构造器
playingcards = new ArrayList();//终于知道在构造器中初始化对象的用处了,写在上面某些情况下会出现空指针异常
this.name = name ;
this.id = id ;
this.playingcards = playingcards ;
}
@Override
public String toString() {//重写,方便打印
return "昵称:"+name+" id:"+id;
}
}
package com.poker;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.InputMismatchException;
import java.util.List;
import java.util.Scanner;
public class Game {
List poker = new ArrayList();//创建扑克牌集合的对象
Player pr1 ; //玩家1 对象
Player pr2 ; //玩家2 对象
public static void main(String[] args) {
// TODO Auto-generated method stub
Game game = new Game();
game.pokerAdd();
game.playerAdd();
game.licensing();
}
public void pokerAdd() {
//创建扑克牌数组
System.out.println("-------------创建扑克牌-----------------------------");
//建立卡牌数组
String [] card = {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
//建立花色数组
String [] color = {"黑桃","红心","梅花","方片"};
//建立比较值数组
int [] num = {2,3,4,5,6,7,8,9,10,11,12,13,14};
//建立花色比较值数组
double [] colorNum = {0.4,0.3,0.2,0.1};
for(int i = 0 ; i < card.length ; i++) {
for(int j = 0 ; j< color.length; j++) {
Poker pk = new Poker(color[j],card[i],num[i]+colorNum[j]);
poker.add(pk);
}
}
System.out.println("------------扑克牌创建成功-----------------------");
System.out.println("为:"+poker);
System.out.println("---------------开始洗牌--------------------------");
Collections.shuffle(poker);//把数组元素顺序打乱
System.out.println("---------------洗牌结束--------------------------");
//System.out.println("为:"+poker);//测试用
}
public void playerAdd() {
for(int i = 0 ; i < 2 ; i++ ) {
System.out.println("-------请输入第"+(i+1)+"位玩家的ID和昵称------------");
System.out.println("输入ID");
try {
Scanner sca = new Scanner(System.in);//初始化输入对象,这步必须写在这里,否则会进入死循环
Integer id = sca.nextInt();
System.out.println("请输入昵称");
String name = sca.next();
if(i==0) {
pr1 = new Player(name,id,null);
System.out.println("成功添加玩家"+pr1);
}else if(i==1) {
pr2 = new Player(name,id,null);
System.out.println("成功添加玩家"+pr2);
}
}catch(InputMismatchException e) {
System.out.println("请输入整数类型的ID");
i--;
continue;
}
}
System.out.println("玩家添加完毕,分别为:"+pr1+","+pr2+" !");
}
public void licensing() {
for(int i = 0 ; i < 4 ; i ++) {
if(i%2==0) {//方便大家看,pr1是玩家1对象,palyingcards 是玩家对象中的ArrayList集合,用来放牌
pr1.playingcards.add(poker.get(i));
System.out.println("玩家"+pr1.name+"拿牌");
}else {
pr2.playingcards.add(poker.get(i));
System.out.println("玩家"+pr2.name+"拿牌");
}
}
//pr1.playingcards.add(poker.get(0)); //测试用
//System.out.println("玩家"+pr1.name+"拿牌");
//poker.remove(0);
//pr2.playingcards.add(poker.get(0));
//System.out.println("玩家"+pr2.name+"拿牌");
//poker.remove(0);
System.out.println("--------------发牌结束------------------------------");
System.out.println("--------------游戏开始------------------------------");
Collections.sort(pr1.playingcards);
Collections.sort(pr2.playingcards);
//方便大家看,pr1是玩家1对象,palyingcards 是玩家对象中的ArrayList集合,用来放牌
System.out.println(pr1.name+"最大的手牌为"+pr1.playingcards.get(1).color+
pr1.playingcards.get(1).card);
System.out.println(pr2.name+"最大的手牌为"+pr2.playingcards.get(1).color+
pr2.playingcards.get(1).card);
if(pr1.playingcards.get(1).num>pr2.playingcards.get(1).num){
System.out.println("------------玩家"+pr1.name+"获胜-------------------------");
}else {
System.out.println("------------玩家"+pr2.name+"获胜-------------------------");
}
System.out.println("玩家各自的手牌为:");
System.out.println(pr1.name+":"+pr1.playingcards);
System.out.println(pr2.name+":"+pr2.playingcards);
}
}