android 图片颜色处理方法,Android图像颜色处理

通过对rgb像素点的矩阵处理,实现图像:

/**

* 处理颜色矩阵

*

* @param bm

* @param hue 色调

* @param saturation 饱和度

* @param bright 亮度

* @return

*/

public Bitmap handlerBitmapEffect(Bitmap bm, float hue, float saturation, float bright) {

Bitmap bitmap = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

ColorMatrix mHueMatrix = new ColorMatrix();

mHueMatrix.setRotate(0, hue);

mHueMatrix.setRotate(1, hue);

mHueMatrix.setRotate(2, hue);

ColorMatrix mSaturationMatrix = new ColorMatrix();

mSaturationMatrix.setSaturation(saturation);

ColorMatrix mBrightMatrix = new ColorMatrix();

mBrightMatrix.setScale(bright, bright, bright, 1);

ColorMatrix imgMatrix = new ColorMatrix();

imgMatrix.postConcat(mHueMatrix);

imgMatrix.postConcat(mSaturationMatrix);

imgMatrix.postConcat(mBrightMatrix);

mPaint.setColorFilter(new ColorMatrixColorFilter(imgMatrix));

canvas.drawBitmap(bm, 0, 0, mPaint);

return bitmap;

}

1.老照片效果的处理公式:

r1 = (int)(0.393*r+0.769*g+0.189*b);

g1 = (int)(0.349*r+0.686*g+0.168*b);

b1 = (int)(0.272*r+0.534*g+0.131*b);

/** 老照片 */

public static Bitmap handleImagePixelsOldPhoto(Bitmap bm) {

Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(),

Bitmap.Config.ARGB_8888);

int width = bm.getWidth();

int height = bm.getHeight();

int color = 0;

int r, g, b, a, r1, g1, b1;

int[] oldPx = new int[width * height];

int[] newPx = new int[width * height];

bm.getPixels(oldPx, 0, bm.getWidth(), 0, 0, width, height);

for (int i = 0; i < width * height; i++) {

color = oldPx[i];

a = Color.alpha(color);

r = Color.red(color);

g = Color.green(color);

b = Color.blue(color);

r1 = (int) (0.393 * r + 0.769 * g + 0.189 * b);

g1 = (int) (0.349 * r + 0.686 * g + 0.168 * b);

b1 = (int) (0.272 * r + 0.534 * g + 0.131 * b);

if (r1 > 255) {

r1 = 255;

}

if (g1 > 255) {

g1 = 255;

}

if (b1 > 255) {

b1 = 255;

}

newPx[i] = Color.argb(a, r1, g1, b1);

}

bmp.setPixels(newPx, 0, width, 0, 0, width, height);

return bmp;

}

2.浮雕效果处理公式:

r = (r - r1 + 127);

g = (g - g1 + 127);

b = (b - b1 + 127);

/** 浮雕效果 */

public static Bitmap handleImagePixelsRelief(Bitmap bm) {

Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(),

Bitmap.Config.ARGB_8888);

int width = bm.getWidth();

int height = bm.getHeight();

int color = 0, colorBefore = 0;

int a, r, g, b;

int r1, g1, b1;

int[] oldPx = new int[width * height];

int[] newPx = new int[width * height];

bm.getPixels(oldPx, 0, bm.getWidth(), 0, 0, width, height);

for (int i = 1; i < width * height; i++) {

colorBefore = oldPx[i - 1];

a = Color.alpha(colorBefore);

r = Color.red(colorBefore);

g = Color.green(colorBefore);

b = Color.blue(colorBefore);

color = oldPx[i];

r1 = Color.red(color);

g1 = Color.green(color);

b1 = Color.blue(color);

r = (r - r1 + 127);

g = (g - g1 + 127);

b = (b - b1 + 127);

if (r > 255) {

r = 255;

}

if (g > 255) {

g = 255;

}

if (b > 255) {

b = 255;

}

newPx[i] = Color.argb(a, r, g, b);

}

bmp.setPixels(newPx, 0, width, 0, 0, width, height);

return bmp;

}

3.底片效果处理公式:

r = 255 - r;

g = 255 - g;

b = 255 - b;

/** 底片效果 */

public static Bitmap handleImageNegative(Bitmap bm) {

int width = bm.getWidth();

int height = bm.getHeight();

int color;

int r, g, b, a;

Bitmap bmp = Bitmap.createBitmap(width, height

, Bitmap.Config.ARGB_8888);

int[] oldPx = new int[width * height];

int[] newPx = new int[width * height];

bm.getPixels(oldPx, 0, width, 0, 0, width, height);

for (int i = 0; i < width * height; i++) {

color = oldPx[i];

r = Color.red(color);

g = Color.green(color);

b = Color.blue(color);

a = Color.alpha(color);

r = 255 - r;

g = 255 - g;

b = 255 - b;

if (r > 255) {

r = 255;

} else if (r < 0) {

r = 0;

}

if (g > 255) {

g = 255;

} else if (g < 0) {

g = 0;

}

if (b > 255) {

b = 255;

} else if (b < 0) {

b = 0;

}

newPx[i] = Color.argb(a, r, g, b);

}

bmp.setPixels(newPx, 0, width, 0, 0, width, height);

return bmp;

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值