canvasnest 移动距离_实现我博客旁边的线条效果 html canvas-nest.js 源码

/**

* Copyright (c) 2016 hustcc

* License: MIT

* Version: %%GULP_INJECT_VERSION%%

* GitHub: https://github.com/hustcc/canvas-nest.js

**/

! function() {//封装方法,压缩之后减少文件大小

functionget_attribute(node, attr, default_value) {return node.getAttribute(attr) ||default_value;

}//封装方法,压缩之后减少文件大小

functionget_by_tagname(name) {returndocument.getElementsByTagName(name);

}//获取配置参数

functionget_config_option() {var scripts = get_by_tagname("script"),

script_len=scripts.length,

script= scripts[script_len - 1]; //当前加载的script

return{

l: script_len,//长度,用于生成id用

z: get_attribute(script, "zIndex", -1), //z-index

o: get_attribute(script, "opacity", 0.5), //opacity

c: get_attribute(script, "color", "0,0,0"), //color

n: get_attribute(script, "count", 99) //count

};

}//设置canvas的高宽

functionset_canvas_size() {

canvas_width= the_canvas.width = window.innerWidth || document.documentElement.clientWidth ||document.body.clientWidth,

canvas_height= the_canvas.height = window.innerHeight || document.documentElement.clientHeight ||document.body.clientHeight;

}//绘制过程

functiondraw_canvas() {

context.clearRect(0, 0, canvas_width, canvas_height);//随机的线条和当前位置联合数组

var e, i, d, x_dist, y_dist, dist; //临时节点

//遍历处理每一个点

random_points.forEach(function(r, idx) {

r.x+=r.xa,

r.y+= r.ya, //移动

r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,

r.ya*= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹

context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点

//从下一个点开始

for (i = idx + 1; i < all_array.length; i++) {

e=all_array[i];//当前点存在

if (null !== e.x && null !==e.y) {

x_dist= r.x - e.x; //x轴距离 l

y_dist = r.y - e.y; //y轴距离 n

dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

dist< e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速

d = (e.max - dist) /e.max,

context.beginPath(),

context.lineWidth= d / 2,

context.strokeStyle= "rgba(" + config.c + "," + (d + 0.2) + ")",

context.moveTo(r.x, r.y),

context.lineTo(e.x, e.y),

context.stroke());

}

}

}), frame_func(draw_canvas);

}//创建画布,并添加到body中

var the_canvas = document.createElement("canvas"), //画布

config = get_config_option(), //配置

canvas_id = "c_n" + config.l, //canvas id

context = the_canvas.getContext("2d"), canvas_width, canvas_height,

frame_func= window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {

window.setTimeout(func,1000 / 45);

}, random=Math.random,

current_point={

x:null, //当前鼠标x

y: null, //当前鼠标y

max: 20000 //圈半径的平方

},

all_array;

the_canvas.id=canvas_id;

the_canvas.style.cssText= "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" +config.o;

get_by_tagname("body")[0].appendChild(the_canvas);//初始化画布大小

set_canvas_size();

window.οnresize=set_canvas_size;//当时鼠标位置存储,离开的时候,释放当前位置信息

window.onmousemove = function(e) {

e= e ||window.event;

current_point.x=e.clientX;

current_point.y=e.clientY;

}, window.οnmοuseοut= function() {

current_point.x= null;

current_point.y= null;

};//随机生成config.n条线位置信息

for (var random_points = [], i = 0; config.n > i; i++) {var x = random() * canvas_width, //随机位置

y = random() *canvas_height,

xa= 2 * random() - 1, //随机运动方向

ya = 2 * random() - 1;//随机点

random_points.push({

x: x,

y: y,

xa: xa,

ya: ya,

max:6000 //沾附距离

});

}

all_array=random_points.concat([current_point]);//0.1秒后绘制

setTimeout(function() {

draw_canvas();

},100);

}();

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