编写五子棋的完整python代码_python实现五子棋程序

五子棋游戏相信大部分人都玩过,今天我们用python来实现一次

具体代码可以访问我的GitHub地址获取

构建五子棋棋盘

from collections import namedtuple

Chessman = namedtuple('Chessman', 'Name Value Color')

Point = namedtuple('Point', 'X Y')

BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))

WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))

offset = [(1, 0), (0, 1), (1, 1), (1, -1)]

class Checkerboard:

def __init__(self, line_points):

self._line_points = line_points

self._checkerboard = [[0] * line_points for _ in range(line_points)]

def _get_checkerboard(self):

return self._checkerboard

checkerboard = property(_get_checkerboard)

# 判断是否可落子

def can_drop(self, point):

return self._checkerboard[point.Y][point.X] == 0

def drop(self, chessman, point):

"""

落子

:param chessman:

:param point:落子位置

:return:若该子落下之后即可获胜,则返回获胜方,否则返回 None

"""

print(f'{chessman.Name} ({point.X}, {point.Y})')

self._checkerboard[point.Y][point.X] = chessman.Value

if self._win(point):

print(f'{chessman.Name}获胜')

return chessman

# 判断是否赢了

def _win(self, point):

cur_value = self._checkerboard[point.Y][point.X]

for os in offset:

if self._get_count_on_direction(point, cur_value, os[0], os[1]):

return True

def _get_count_on_direction(self, point, value, x_offset, y_offset):

count = 1

for step in range(1, 5):

x = point.X + step * x_offset

y = point.Y + step * y_offset

if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:

count += 1

else:

break

for step in range(1, 5):

x = point.X - step * x_offset

y = point.Y - step * y_offset

if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:

count += 1

else:

break

return count >= 5

实现五子棋人机对战

import sys

import random

import pygame

from pygame.locals import *

import pygame.gfxdraw

from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, offset, Point

SIZE = 30 # 棋盘每个点时间的间隔

Line_Points = 19 # 棋盘每行/每列点数

Outer_Width = 20 # 棋盘外宽度

Border_Width = 4 # 边框宽度

Inside_Width = 4 # 边框跟实际的棋盘之间的间隔

Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width # 边框线的长度

Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width # 网格线起点(左上角)坐标

SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2 # 游戏屏幕的高

SCREEN_WIDTH = SCREEN_HEIGHT + 200 # 游戏屏幕的宽

Stone_Radius = SIZE // 2 - 3 # 棋子半径

Stone_Radius2 = SIZE // 2 + 3

Checkerboard_Color = (0xE3, 0x92, 0x65) # 棋盘颜色

BLACK_COLOR = (0, 0, 0)

WHITE_COLOR = (255, 255, 255)

RED_COLOR = (200, 30, 30)

BLUE_COLOR = (30, 30, 200)

RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):

imgText = font.render(text, True, fcolor)

screen.blit(imgText, (x, y))

def main():

pygame.init()

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption('五子棋')

font1 = pygame.font.SysFont('SimHei', 32)

font2 = pygame.font.SysFont('SimHei', 72)

fwidth, fheight = font2.size('黑方获胜')

checkerboard = Checkerboard(Line_Points)

cur_runner = BLACK_CHESSMAN

winner = None

computer = AI(Line_Points, WHITE_CHESSMAN)

black_win_count = 0

white_win_count = 0

while True:

for event in pygame.event.get():

if event.type == QUIT:

sys.exit()

elif event.type == KEYDOWN:

if event.key == K_RETURN:

if winner is not None:

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