java设置阴影边框_java – 如何在圆形imageView上添加阴影和边框android?

我修改了

CircularImageView found here来实现你想要的。

要在边框周围创建阴影,我只需使用以下两行:

this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);

paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);

你需要setLayerType由于在HoneyComb上的硬件加速。它没有工作没有它,当我尝试它。

这里是完整的代码:

import android.annotation.SuppressLint;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapShader;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Shader;

import android.graphics.drawable.BitmapDrawable;

import android.util.AttributeSet;

import android.widget.ImageView;

public class CircularImageView extends ImageView

{

private int borderWidth = 4;

private int viewWidth;

private int viewHeight;

private Bitmap image;

private Paint paint;

private Paint paintBorder;

private BitmapShader shader;

public CircularImageView(Context context)

{

super(context);

setup();

}

public CircularImageView(Context context, AttributeSet attrs)

{

super(context, attrs);

setup();

}

public CircularImageView(Context context, AttributeSet attrs, int defStyle)

{

super(context, attrs, defStyle);

setup();

}

private void setup()

{

// init paint

paint = new Paint();

paint.setAntiAlias(true);

paintBorder = new Paint();

setBorderColor(Color.WHITE);

paintBorder.setAntiAlias(true);

this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);

paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);

}

public void setBorderWidth(int borderWidth)

{

this.borderWidth = borderWidth;

this.invalidate();

}

public void setBorderColor(int borderColor)

{

if (paintBorder != null)

paintBorder.setColor(borderColor);

this.invalidate();

}

private void loadBitmap()

{

BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();

if (bitmapDrawable != null)

image = bitmapDrawable.getBitmap();

}

@SuppressLint("DrawAllocation")

@Override

public void onDraw(Canvas canvas)

{

// load the bitmap

loadBitmap();

// init shader

if (image != null)

{

shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);

paint.setShader(shader);

int circleCenter = viewWidth / 2;

// circleCenter is the x or y of the view's center

// radius is the radius in pixels of the cirle to be drawn

// paint contains the shader that will texture the shape

canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);

canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);

}

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)

{

int width = measureWidth(widthMeasureSpec);

int height = measureHeight(heightMeasureSpec, widthMeasureSpec);

viewWidth = width - (borderWidth * 2);

viewHeight = height - (borderWidth * 2);

setMeasuredDimension(width, height);

}

private int measureWidth(int measureSpec)

{

int result = 0;

int specMode = MeasureSpec.getMode(measureSpec);

int specSize = MeasureSpec.getSize(measureSpec);

if (specMode == MeasureSpec.EXACTLY)

{

// We were told how big to be

result = specSize;

}

else

{

// Measure the text

result = viewWidth;

}

return result;

}

private int measureHeight(int measureSpecHeight, int measureSpecWidth)

{

int result = 0;

int specMode = MeasureSpec.getMode(measureSpecHeight);

int specSize = MeasureSpec.getSize(measureSpecHeight);

if (specMode == MeasureSpec.EXACTLY)

{

// We were told how big to be

result = specSize;

}

else

{

// Measure the text (beware: ascent is a negative number)

result = viewHeight;

}

return (result + 2);

}

}

我希望它有帮助!

编辑

我分叉了你的CircularImageView并添加了对选择器覆盖的支持。我也提高了绘图性能显着…

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