android 动画绘制,android-如何正确创建自定义的动画可绘制对象?

背景

我一直在很多地方进行搜索,以查找如何为可绘制对象设置动画,而不对视图进行动画处理以及不使用内置可绘制对象.

原因是我将需要在可绘制对象中准备自定义动画,以后可能会有不同的要求.

现在,我正在制作一个基本的动画可绘制对象,该对象只在其中旋转给定的位图.

我已经在imageView上设置了它,但是我希望能够在任何类型的视图上使用它,甚至是覆盖了onDraw函数的自定义视图.

问题

无论视图的大小如何,我都无法找到如何在不剪切的情况下显示可绘制对象的方法.这是我看到的:

编码

这是代码:

private class CircularAnimatedDrawable extends Drawable implements Animatable {

private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();

private static final int ANGLE_ANIMATOR_DURATION = 2000;

private final RectF fBounds = new RectF();

private float angle = 0;

private ObjectAnimator mObjectAnimatorAngle;

private final Paint mPaint;

private boolean mRunning;

private final Bitmap mBitmap;

public CircularAnimatedDrawable(final Bitmap bitmap) {

this.mBitmap = bitmap;

mPaint = new Paint();

setupAnimations();

}

public float getAngle() {

return this.angle;

}

public void setAngle(final float angle) {

this.angle = angle;

invalidateSelf();

}

@Override

public Callback getCallback() {

return mCallback;

}

@Override

public void draw(final Canvas canvas) {

canvas.save();

canvas.rotate(angle);

canvas.drawBitmap(mBitmap, 0, 0, mPaint);

canvas.restore();

}

@Override

public void setAlpha(final int alpha) {

mPaint.setAlpha(alpha);

}

@Override

public void setColorFilter(final ColorFilter cf) {

mPaint.setColorFilter(cf);

}

@Override

public int getOpacity() {

return PixelFormat.TRANSPARENT;

}

@Override

protected void onBoundsChange(final Rect bounds) {

super.onBoundsChange(bounds);

fBounds.left = bounds.left;

fBounds.right = bounds.right;

fBounds.top = bounds.top;

fBounds.bottom = bounds.bottom;

}

private void setupAnimations() {

mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, "angle", 360f);

mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);

mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);

mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);

mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);

}

@Override

public void start() {

if (isRunning())

return;

mRunning = true;

mObjectAnimatorAngle.start();

invalidateSelf();

}

@Override

public void stop() {

if (!isRunning())

return;

mRunning = false;

mObjectAnimatorAngle.cancel();

invalidateSelf();

}

@Override

public boolean isRunning() {

return mRunning;

}

}

和用法:

final ImageView imageView = (ImageView) findViewById(R.id.imageView);

final Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.spinner_76_inner_holo);

final CircularAnimatedDrawable circularAnimatedDrawable = new CircularAnimatedDrawable(bitmap);

circularAnimatedDrawable.setCallback(imageView);

circularAnimatedDrawable.start();

imageView.setImageDrawable(circularAnimatedDrawable);

问题

如何设置它以使可绘制对象适合视图?

我应该使用位图大小吗? fBounds?都?也许还有其他东西?

解决方法:

尝试使用此Drawable的修改版本:

class CircularAnimatedDrawable extends Drawable implements Animatable, TimeAnimator.TimeListener {

private static final float TURNS_PER_SECOND = 0.5f;

private Bitmap mBitmap;

private boolean mRunning;

private TimeAnimator mTimeAnimator = new TimeAnimator();

private Paint mPaint = new Paint();

private Matrix mMatrix = new Matrix();

public CircularAnimatedDrawable(final Bitmap bitmap) {

mBitmap = bitmap;

mTimeAnimator.setTimeListener(this);

}

@Override

public void draw(final Canvas canvas) {

canvas.drawBitmap(mBitmap, mMatrix, mPaint);

}

@Override

protected void onBoundsChange(Rect bounds) {

Log.d(TAG, "onBoundsChange " + bounds);

mMatrix.setRectToRect(new RectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight()),

new RectF(bounds),

Matrix.ScaleToFit.CENTER);

}

@Override

public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {

Rect b = getBounds();

mMatrix.postRotate(360 * TURNS_PER_SECOND * deltaTime / 1000, b.centerX(), b.centerY());

invalidateSelf();

}

@Override

public void setAlpha(final int alpha) {

mPaint.setAlpha(alpha);

}

@Override

public void setColorFilter(final ColorFilter cf) {

mPaint.setColorFilter(cf);

}

@Override

public int getOpacity() {

return PixelFormat.TRANSPARENT;

}

@Override

public void start() {

if (isRunning())

return;

mRunning = true;

mTimeAnimator.start();

invalidateSelf();

}

@Override

public void stop() {

if (!isRunning())

return;

mRunning = false;

mTimeAnimator.cancel();

invalidateSelf();

}

@Override

public boolean isRunning() {

return mRunning;

}

}

编辑:没有Animator内容的版本(使用[un] scheduleSelf),请注意它使用View的Drawable.Callback机制,因此通常无法直接从onCreate启动,而View尚未附加处理程序

class CircularAnimatedDrawable extends Drawable implements Animatable, Runnable {

private static final float TURNS_PER_SECOND = 0.5f;

private static final long DELAY = 50;

private Bitmap mBitmap;

private long mLastTime;

private boolean mRunning;

private Paint mPaint = new Paint();

private Matrix mMatrix = new Matrix();

public CircularAnimatedDrawable(final Bitmap bitmap) {

mBitmap = bitmap;

}

@Override

public void draw(final Canvas canvas) {

canvas.drawBitmap(mBitmap, mMatrix, mPaint);

}

@Override

protected void onBoundsChange(Rect bounds) {

Log.d(TAG, "onBoundsChange " + bounds);

mMatrix.setRectToRect(new RectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight()),

new RectF(bounds),

Matrix.ScaleToFit.CENTER);

}

@Override

public void setAlpha(final int alpha) {

mPaint.setAlpha(alpha);

}

@Override

public void setColorFilter(final ColorFilter cf) {

mPaint.setColorFilter(cf);

}

@Override

public int getOpacity() {

return PixelFormat.TRANSPARENT;

}

@Override

public void start() {

if (isRunning())

return;

mRunning = true;

mLastTime = SystemClock.uptimeMillis();

scheduleSelf(this, 0);

invalidateSelf();

}

@Override

public void stop() {

if (!isRunning())

return;

mRunning = false;

unscheduleSelf(this);

invalidateSelf();

}

@Override

public boolean isRunning() {

return mRunning;

}

@Override

public void run() {

long now = SystemClock.uptimeMillis();

Rect b = getBounds();

long deltaTime = now - mLastTime;

mLastTime = now;

mMatrix.postRotate(360 * TURNS_PER_SECOND * deltaTime / 1000, b.centerX(), b.centerY());

scheduleSelf(this, now + DELAY);

invalidateSelf();

}

}

标签:bounds,animation,android-drawable,android

来源: https://codeday.me/bug/20191121/2050678.html

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