假设知道一条线的向量和中心点坐标,通过映射获取到该线下的到某一构件的垂直距离。
//采用射线法,计算预留洞与楼板的高差值
Func isNotTemplate = v3 => !(v3.IsTemplate);
View3D _view3D = collector.OfClass(typeof(View3D)).Cast().First(isNotTemplate);
XYZ curve_dir = (_curve as Line).Direction;
XYZ rayDirection = new XYZ(0, 0, -10000);
//过滤出当前文档的楼板
ElementClassFilter floorFilter = new ElementClassFilter(typeof(Floor));
ReferenceIntersector refIntersector = new ReferenceIntersector(floorFilter, FindReferenceTarget.Face, _view3D);
ReferenceWithContext refWithContext = refIntersector.FindNearest(newp, rayDirection);
if (refWithContext == null)
{
return 0;
}
Reference _ref = refWithContext.GetReference();
var aaa = docST.GetElement(_ref);
//获取到射到的元素的面,就是碰到的第一个面,
Face downFace = aaa.GetGeometryObjectFromReference(_ref) as Face;
//通过提供的face.project(xyz)获取到一个数据集,调用distance,就是点到面的直线距离
var a= downFace.Project(newp);
double length = 0;
if (a != null)
{
length = a.Distance;
}
return Math.Round(length*304.8);