JavaScript
语言:
JaveScriptBabelCoffeeScript
确定
'use strict';
/* init */
var scene = new THREE.Scene();
var sWidth = window.innerWidth;
var sHeight = window.innerHeight;
var sRatio = sWidth / sHeight;
var camera = new THREE.PerspectiveCamera(75, sRatio, 0.1, 1000);
camera.position.z = 10;
var vFOV = camera.fov * Math.PI / 180;
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(sWidth, sHeight);
function setDimensions() {
sWidth = window.innerWidth;
sHeight = window.innerHeight;
sRatio = sWidth / sHeight;
renderer.setSize(sWidth, sHeight);
camera.aspect = sRatio;
camera.updateProjectionMatrix();
vFOV = camera.fov * Math.PI / 180;