ThreeJs_CurvePath_多段路径_管道

在这里插入图片描述

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Threejs对象、曲线、三维</title>
  <style>
    body {
      margin: 0;
      overflow: hidden;
      /* 隐藏body窗口区域滚动条 */
    }
  </style>
  <!--引入three.js三维引擎-->
  <script src="http://www.yanhuangxueyuan.com/threejs/build/three.js"></script>
  <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
 <script src="http://www.yanhuangxueyuan.com/threejs/build/three.min.js"></script>
    <!--<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/STLLoader.js"></script>
  <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/STLLoader.js"></script>
  <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/loaders/STLLoader.js"></script>-->
  <!-- <script src="./three.js"></script> -->
  <!-- <script src="http://www.yanhuangxueyuan.com/threejs/build/three.js"></script> -->
</head>

<body>
  <script>
    /**
     * 创建场景对象Scene
     */
    var scene = new THREE.Scene();
    /**
     * 创建网格模型
     */
	//1 一条光滑样条曲线案例
	var geometry = new THREE.Geometry(); //声明一个几何体对象Geometry
	// 三维样条曲线  Catmull-Rom算法
	var curve = new THREE.CatmullRomCurve3([
	  new THREE.Vector3(-60, 20, 90),
	  new THREE.Vector3(-20, 50, 40),
	  new THREE.Vector3(0, 0, 0),
	  new THREE.Vector3(60, -50, 0),
	  new THREE.Vector3(70, 0, 90)
	]);
	//getPoints是基类Curve的方法,返回一个vector3对象作为元素组成的数组
	var points = curve.getPoints(100); //分段数100,返回101个顶点
	// setFromPoints方法从points中提取数据改变几何体的顶点属性vertices
	geometry.setFromPoints(points);
	//材质对象
	var material = new THREE.LineBasicMaterial({
	  color: 0x000000
	});
	//线条模型对象
	var line = new THREE.Line(geometry, material);
	scene.add(line); //线条对象添加到场景中
	
	// 创建多段线条的顶点数据
	
	var p1 = new THREE.Vector3(-85.35, -35.36)
	var p2 = new THREE.Vector3(-50, 0, 20);
	var p3 = new THREE.Vector3(0, 50, 0);
	var p4 = new THREE.Vector3(50, 50, 20);
	var p5 = new THREE.Vector3(85.35, -35.36);
	// 创建线条一:直线
	let line1 = new THREE.LineCurve3(p1,p2);
	// 重建线条2:三维样条曲线
	var curve = new THREE.CatmullRomCurve3([p2, p3, p4]);
	// 创建线条3:直线
	let line2 = new THREE.LineCurve3(p4,p5);
	var CurvePath = new THREE.CurvePath();// 创建CurvePath对象
	CurvePath.curves.push(line1, curve, line2);// 插入多段线条
	//通过多段曲线路径创建生成管道
	//通过多段曲线路径创建生成管道,CCurvePath:管道路径
	var geometry2 = new THREE.TubeGeometry(CurvePath, 100, 5, 25, false);

	var material2=new THREE.MeshPhongMaterial({
    color:0x0000ff,//三角面颜色
    side:THREE.DoubleSide//两面可见
	});//材质对象
	material2.wireframe = true;//线条模式渲染(查看细分数)
	var mesh=new THREE.Mesh(geometry2,material2);//旋转网格模型对象
	scene.add(mesh);//旋转网格模型添加到场景中
   /**
     * 相机设置
     */
    var width = window.innerWidth; //窗口宽度
    var height = window.innerHeight; //窗口高度
    var k = width / height; //窗口宽高比
    var s = 200; //三维场景显示范围控制系数,系数越大,显示的范围越大
    //创建相机对象
    var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
    camera.position.set(200, 300, 200); //设置相机位置
    camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
    /**
     * 创建渲染器对象
     */
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(width, height);//设置渲染区域尺寸
    renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
    document.body.appendChild(renderer.domElement); //body元素中插入canvas对象
    //执行渲染操作   指定场景、相机作为参数
    renderer.render(scene, camera);
	
	
  </script>
</body>
</html>
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