Rect中文意思“矩形或长方形”,Rect对象持有一个矩形的四个integer坐标值,RectF对象持有一个矩形的四个float坐标值,这是两者最大的区别。从实现的方式上看,Rect是一个final类实现Parcelable接口,RectF是一个普通类实现Parcelable接口,Rect和RectF除了记录的坐标数据类型不一样外,两个类提供的方法大体上都是一样的。
1. 联系:
都是用于表示坐标系中的一块矩形区域,并可以对其做一些简单操作。这块矩形区域,需要用左上和右下两个坐标点表示。
2. 区别:
(1).精度不一样。Rect是使用int类型作为数值,RectF是使用float类型作为数值。
(2).两个类型提供的方法也不是完全一致。
3. 代码部分package com.pansoft.viewdemo.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.graphics.RectF;
import android.view.View;
/**
自定义View
**/
public class MyView extends View {
/** 上下文 */
private Context mContext; /** 画笔 */
private Paint mPaint;
public MyView(Context context) {
super(context);
mContext = context;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint = new Paint();
// 设置画笔的颜色
mPaint.setColor(Color.RED);
// 设置填充颜色
mPaint.setStyle(Style.FILL);
RectF rect = new RectF(10, 10, 100, 100);
// Rect rect2 = new Rect(10, 10, 100, 100);
canvas.drawRect(rect, mPaint);
}
}
RectF和Rect基础final TextView textView = new TextView(this);
textView.setText("显示Rect存储坐标数据");
/**
* 设置TextView的宽度和高度,最后计算TextView的左上角和右下角的坐标
*/
textView.setLayoutParams(new ViewGroup.LayoutParams(400, 400));
textView.setBackgroundColor(Color.parseColor("#00BFFF"));
textView.setGravity(Gravity.CENTER);
textView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int top = v.getTop();
int left = v.getLeft();
int right = v.getRight();
int bottom = v.getBottom();
/**
* 将TextView相对父控件的坐标保存在Rect对象
*/
mRect.left = left;
mRect.right = right;
mRect.top = top;
mRect.bottom = bottom;
textView.setText(mRect.toShortString());
}
});final Button button = new Button(this);
/**
* 设置button的宽度和高度,最后计算矩形局域的宽和高
*/
ViewGroup.MarginLayoutParams params=new ViewGroup.MarginLayoutParams(800, 300);
/**
* 设置button的margin属性值
*/
params.setMargins(100,DensityUtil.dip2px(this,100),100,100);
button.setLayoutParams(params);
button.setText("计算Rect坐标");
button.setBackgroundColor(Color.parseColor("#7FFFAA"));
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int top = v.getTop();
int left = v.getLeft();
int right = v.getRight();
int bottom = v.getBottom();
/**
* 将TextView相对父控件的坐标保存在Rect对象
*/
mRect.left = left;
mRect.right = right;
mRect.top = top;
mRect.bottom = bottom;
button.setText("宽度:"+mRect.width()+"\n"+"高度:"+mRect.height());
}
});final Button anim_btn =new Button(this);
/**
* 设置button的宽度和高度
*/
params=new ViewGroup.MarginLayoutParams(800, 300);
/**
* 设置button的margin属性值,计算矩形局域的中心点坐标
*/
params.setMargins(100,DensityUtil.dip2px(this,100),100,100);
anim_btn.setLayoutParams(params);
anim_btn.setText("计算Rect坐标");
anim_btn.setBackgroundColor(Color.parseColor("#DDA0DD"));
anim_btn.setGravity(Gravity.RIGHT);
anim_btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int top = v.getTop();
int left = v.getLeft();
int right = v.getRight();
int bottom = v.getBottom();
/**
* 将TextView相对父控件的坐标保存在Rect对象
*/
mRect.left = left;
mRect.right = right;
mRect.top = top;
mRect.bottom = bottom;
anim_btn.setText("水平中心点:"+mRect.centerX()+"\n垂直中心点:"+mRect.centerY());
}
});
正是因为每一个矩形局域包含着left、top、right和bottom四个顶点坐标,getLeft()、getTop()、getRight()和getBottom()属于View声明的方法,因此每一个View子类或者控件继承上述方法,Rect或RectF类似一个工具类,封装四个顶点坐标的计算关系,使用getLeft()、getTop()、getRight()和getBottom()需要注意两个问题:
第一个问题:getLeft()、getTop()、getRight()和getBottom()计算相对其父容器的位置
第二个问题:getLeft()、getTop()、getRight()和getBottom()计算结果为0,是因为当前View子类或控件没有绘制完成。解决办法,onClick方法点击的时候计算或者使用线程的延时计算/**
* 延时获取控件相对父容器的left、top、right、bottom坐标,否则为0
*/
new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
saveCoordinateToRect();
}
}).start();
RectF和Rect深入
Rect是一个final类,不属于被继承,实现Parcelable接口执行序列化,声明public作用域的四个整型属性:left、top、right和bottom,用来记录View矩形局域的四个顶点坐标。public Rect() {}
1、创建一个空的Rect对象,left、top、right和bottom的默认值为0public Rect(int left, int top, int right, int bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
2、创建一个指定坐标值的Rect对象,left、top、right和bottom为指定值public Rect(Rect r) {
if (r == null) {
left = top = right = bottom = 0;
} else {
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
}
}
3、使用已知的Rect,创建一个新的Rect对象,left、top、right和bottom为已知的Rect包含的值@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Rect r = (Rect) o;
return left == r.left && top == r.top && right == r.right && bottom == r.bottom;
}
4、判断当前Rect与指定的o是否同一个,相同的条件:属于同一个对象或者两者left、top、right或bottom属性值一样@Override
public int hashCode() {
int result = left;
result = 31 * result + top;
result = 31 * result + right;
result = 31 * result + bottom;
return result;
}
5、计算Rect属性值的散列码@Override
public String toString() {
StringBuilder sb = new StringBuilder(32);
sb.append("Rect("); sb.append(left); sb.append(", ");
sb.append(top); sb.append(" - "); sb.append(right);
sb.append(", "); sb.append(bottom); sb.append(")");
return sb.toString();
}
6、以Rect(left,top-right,bottom)的格式返回矩形四个坐标值public String toShortString(StringBuilder sb) {
sb.setLength(0);
sb.append('['); sb.append(left); sb.append(',');
sb.append(top); sb.append("]["); sb.append(right);
sb.append(','); sb.append(bottom); sb.append(']');
return sb.toString();
}
7、以[left,top] [right,bottom]的格式返回矩形四个坐标值,即矩形区域左上角和右下角坐标public String toShortString() {
return toShortString(new StringBuilder(32));
}
8、以[left,top] [right,bottom]的格式返回矩形四个坐标值,即矩形区域左上角和右下角坐标,和上述方法一样public String flattenToString() {
StringBuilder sb = new StringBuilder(32);
// WARNING: Do not change the format of this string, it must be
// preserved because Rects are saved in this flattened format.
sb.append(left);
sb.append(' ');
sb.append(top);
sb.append(' ');
sb.append(right);
sb.append(' ');
sb.append(bottom);
return sb.toString();
}
9、以left top right bottom的格式返回矩形四个坐标值,即平铺的格式,比如:0 0 400 400或 100 100 800 300public static Rect unflattenFromString(String str) {
Matcher matcher = UnflattenHelper.getMatcher(str);
if (!matcher.matches()) {
return null;
}
return new Rect(Integer.parseInt(matcher.group(1)),
Integer.parseInt(matcher.group(2)),
Integer.parseInt(matcher.group(3)),
Integer.parseInt(matcher.group(4)));
}
10、给定一个平铺格式的字符串,比如:0 0 400 400,判断是否合法,然后转换为一个Rect对象public void printShortString(PrintWriter pw) {
pw.print('['); pw.print(left); pw.print(',');
pw.print(top); pw.print("]["); pw.print(right);
pw.print(','); pw.print(bottom); pw.print(']');
}
11、将Rect包含的属性值以[left,top] [right,bottom]的格式写入给定的PrintWriter流中public final boolean isEmpty() {
return left >= right || top >= bottom;
}
12、判断Rect是否一个空对象,即包含的属性值是否不为0public final int width() {
return right - left;
}
13、计算矩形区域的宽度public final int height() {
return bottom - top;
}
14、计算矩形区域的高度public final int centerX() {
return (left + right) >> 1;
}
15、计算矩形区域的水平中心点,计算结果为分数则返回最接近的整型数,例如:水平中心点400public final int centerY() {
return (top + bottom) >> 1;
}
16、计算矩形区域的垂直中心点,计算结果为分数则返回最接近的整型数,例如:垂直中心点850public final float exactCenterX() {
return (left + right) * 0.5f;
}
17、计算矩形区域的水平中心点,返回结果float类型,例如:水平中心点400.0public final float exactCenterY() {
return (top + bottom) * 0.5f;
}
18、计算矩形区域的垂直中心点,返回结果float类型,例如:垂直中心点850.0public void setEmpty() {
left = right = top = bottom = 0;
}
19、将Rect对象包含的属性值设置为0public void set(int left, int top, int right, int bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
20、将Rect的属性值设置为指定的值public void set(Rect src) {
this.left = src.left;
this.top = src.top;
this.right = src.right;
this.bottom = src.bottom;
}
21、复制指定的Rect对象包含的属性值public void offset(int dx, int dy) {
left += dx;
top += dy;
right += dx;
bottom += dy;
}
22、在当前矩形区域的水平方向、垂直方向分别增加dx、dy距离,即扩展public void offsetTo(int newLeft, int newTop) {
right += newLeft - left;
bottom += newTop - top;
left = newLeft;
top = newTop;
}
23、在当前矩形区域的水平方向、垂直方向分别偏移dx、dy距离,即水平平移dx、垂直平移dypublic void inset(int dx, int dy) {
left += dx;
top += dy;
right -= dx;
bottom -= dy;
}
24、在当前矩形区域的水平方向、垂直方向分别减少dx、dy距离,即缩小public boolean contains(int x, int y) {
return left < right && top < bottom // check for empty first
&& x >= left && x < right && y >= top && y < bottom;
}
25、计算指定的坐标(x,y)是否包含在矩形区域范围内,包含返回true,否则返回falsepublic boolean contains(int left, int top, int right, int bottom) {
// check for empty first
return this.left < this.right && this.top < this.bottom
// now check for containment
&& this.left <= left && this.top <= top
&& this.right >= right && this.bottom >= bottom;
}
26、计算指定的left、top、right、bottom顶点是否包含在矩形区域范围内,包含返回true,否则返回falsepublic boolean contains(Rect r) {
// check for empty first
return this.left < this.right && this.top < this.bottom
// now check for containment
&& left <= r.left && top <= r.top && right >= r.right && bottom >= r.bottom;
}
27、计算指定的Rect是否包含在矩形区域范围内,包含返回true,否则返回falsepublic boolean intersect(int left, int top, int right, int bottom) {
if (this.left < right && left < this.right && this.top < bottom && top < this.bottom) {
if (this.left < left) this.left = left;
if (this.top < top) this.top = top;
if (this.right > right) this.right = right;
if (this.bottom > bottom) this.bottom = bottom;
return true;
}
return false;
}
28、计算当前Rect与指定的left、top、right、bottom顶点是否存在交集区域,存在返回true并且返回指定坐标,否则返回falsepublic boolean intersect(Rect r) {
return intersect(r.left, r.top, r.right, r.bottom);
}
29、计算当前Rect与指定的Rect是否存在交集区域,存在返回true并且返回指定坐标,否则返回falsepublic boolean setIntersect(Rect a, Rect b) {
if (a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom) {
left = Math.max(a.left, b.left);
top = Math.max(a.top, b.top);
right = Math.min(a.right, b.right);
bottom = Math.min(a.bottom, b.bottom);
return true;
}
return false;
}
30、计算指定的a、b是否存在交集区域,存在返回true并且返回最大坐标,否则返回falsepublic boolean intersects(int left, int top, int right, int bottom) {
return this.left < right && left < this.right && this.top < bottom && top < this.bottom;
}
31、计算当前Rect与指定的left、top、right、bottom顶点是否存在交集区域,存在返回true并且不返回指定坐标,否则返回falsepublic static boolean intersects(Rect a, Rect b) {
return a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom;
}
32、计算指定的a、b是否存在交集区域,存在返回true并且不返回最大坐标,否则返回falsepublic void union(int left, int top, int right, int bottom) {
if ((left < right) && (top < bottom)) {
if ((this.left < this.right) && (this.top < this.bottom)) {
if (this.left > left) this.left = left;
if (this.top > top) this.top = top;
if (this.right < right) this.right = right;
if (this.bottom < bottom) this.bottom = bottom;
} else {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
}
}
33、计算当前Rect与指定的left、top、right、bottom顶点是否存在并集区域,存在更新当前矩形区域,否则不更新public void union(Rect r) {
union(r.left, r.top, r.right, r.bottom);
}
34、计算当前Rect与指定的Rect是否存在并集区域,存在更新当前矩形区域,否则不更新public void union(int x, int y) {
if (x < left) {
left = x;
} else if (x > right) {
right = x;
}
if (y < top) {
top = y;
} else if (y > bottom) {
bottom = y;
}
}
35、计算当前Rect与指定的坐标(x,y)是否存在并集区域,存在更新当前矩形区域,否则不更新public void sort() {
if (left > right) {
int temp = left;
left = right;
right = temp;
}
if (top > bottom) {
int temp = top;
top = bottom;
bottom = temp;
}
}
36、排序当前矩形区域,符合:leftpublic void scale(float scale) {
if (scale != 1.0f) {
left = (int) (left * scale + 0.5f);
top = (int) (top * scale + 0.5f);
right = (int) (right * scale + 0.5f);
bottom = (int) (bottom * scale + 0.5f);
}
}
37、按照指定的值缩放当前矩形区域public void scaleRoundIn(float scale) {
if (scale != 1.0f) {
left = (int) Math.ceil(left * scale);
top = (int) Math.ceil(top * scale);
right = (int) Math.floor(right * scale);
bottom = (int) Math.floor(bottom * scale);
}
}
38、按照指定的值缩放当前矩形区域
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