python中控制水平移动的代码_python 为什么我的程序只能左移,不能右移动?代码如下...

主程序:#coding:utf-8importpygamefrommissileimportMissilefromgame_settingsimportGame_settingsimportmissile_gm_funcasmgfdefrun_missile_game():pygame.init()game_settings=Ga...

主程序:#coding:utf-8

import pygame

from missile import Missile

from game_settings import Game_settings

import missile_gm_func as mgf

def run_missile_game():

pygame.init()

game_settings=Game_settings()

screen=pygame.display.set_mode((game_settings.screen_width,game_settings.screen_height))

pygame.display.set_caption('Missile Game')

#加入火箭

missile_one=Missile(game_settings,screen)

while True:

mgf.check_events(missile_one)

missile_one.update_missile()

mgf.update_screen(screen,game_settings,missile_one)

run_missile_game()

子程序1:

#coding:utf-8

class Game_settings():

#屏幕设置

def __init__(self):

self.screen_width=1200

self.screen_height=800

self.bg_color=(0,0,255)

#火箭速度设置

self.missile_speed_factor=2

子程序2:

#coding:utf-8

import pygame

class Missile():

def __init__(self,game_settings,screen):

self.screen=screen

self.image=pygame.image.load('images/ship.bmp')

self.rect=self.image.get_rect()

self.screen_rect=screen.get_rect()

#设置missile的初始位置

self.rect.bottom=self.screen_rect.bottom

self.rect.centerx=self.screen_rect.centerx

#设置标志

self.moving_left=False

self.moving_right=False

self.centera=float(self.rect.centerx)

self.missile_speed_factor=game_settings.missile_speed_factor

def blitme(self):

self.screen.blit(self.image,self.rect)

def update_missile(self):

if self.moving_left and self.rect.left>0:

self.centera-= self.missile_speed_factor

if self.moving_right and self.rect.right

self.centera+=self.missile_speed_factor

self.rect.centerx=self.centera

子程序3:

import pygame

import sys

def check_keydown_event(event,missile):

if event.key==pygame.K_RIGHT:

missile.moving_right==True

if event.key==pygame.K_LEFT:

missile.moving_left=True

def check_keyup_event(event,missile):

if event.key==pygame.K_RIGHT:

missile.moving_right==False

if event.key==pygame.K_LEFT:

missile.moving_left=False

def check_events(missile):

for event in pygame.event.get():

if event.type==pygame.QUIT:

sys.exit()

if event.type==pygame.KEYDOWN:

check_keydown_event(event,missile)

if event.type==pygame.KEYUP:

check_keyup_event(event,missile)

def update_screen(screen,game_settings,missile):

screen.fill(game_settings.bg_color)

missile.blitme()

pygame.display.flip()

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